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Community
General Tabletop Discussion
*Dungeons & Dragons
MM: How many high levels monsters have some form of magic resistance?
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<blockquote data-quote="EroGaki" data-source="post: 6419657" data-attributes="member: 57909"><p>I think the one thing that bothers me about *any* conversation dealing with caster nerfing is the assumption that every player is trying to "steal the spot light" and "end the encounter in one round." Frankly, it's rather irksome that every time I bring up an aspect of the new casting system I dislike, it's assumed I'm upset because I don't get to be the most powerful character anymore.</p><p></p><p>My issue is I think the nerfing went too far; there's no point of using your big spells when they would be most useful, because every big bad scary thing that needs its teeth pushed in with a meteor swarm gets to auto save on top of having some kind cheap resistance to magic or weird lair benefits. So what's the point of even having a meteor swarm when it won't ever be used to its full potential? And I don't claim to know much about "bounded accuracy" or whatever it's called, but the idea of blowing a 9th level spell on a bunch of yips- because let's face it, they're the only ones who will actually be effected- leaves a sour taste in my mouth.</p><p></p><p>And one top of that, due to the concentration rule, now you can't even provided much in the way of party support without screwing yourself out of any defensive options; can't stoneskin the fighter without leaving yourself no ability to fly or be invisible or any of that fun stuff that is the reason you decided to be a wizard in the first place. </p><p></p><p>Plus, direct damage spells are traps; they start out really good, but since you need to blow higher level slots to keep them effective, and you have so few of those, it basically means that over time, you are dealing way less damage then you need to. And if Hit Point Inflation is still a thing, you'll find yourself being the least useful character in the group. That is, unless you want to waste a high level spell slot trying to hold a monster for *maybe* two rounds if you are extremely lucky.</p></blockquote><p></p>
[QUOTE="EroGaki, post: 6419657, member: 57909"] I think the one thing that bothers me about *any* conversation dealing with caster nerfing is the assumption that every player is trying to "steal the spot light" and "end the encounter in one round." Frankly, it's rather irksome that every time I bring up an aspect of the new casting system I dislike, it's assumed I'm upset because I don't get to be the most powerful character anymore. My issue is I think the nerfing went too far; there's no point of using your big spells when they would be most useful, because every big bad scary thing that needs its teeth pushed in with a meteor swarm gets to auto save on top of having some kind cheap resistance to magic or weird lair benefits. So what's the point of even having a meteor swarm when it won't ever be used to its full potential? And I don't claim to know much about "bounded accuracy" or whatever it's called, but the idea of blowing a 9th level spell on a bunch of yips- because let's face it, they're the only ones who will actually be effected- leaves a sour taste in my mouth. And one top of that, due to the concentration rule, now you can't even provided much in the way of party support without screwing yourself out of any defensive options; can't stoneskin the fighter without leaving yourself no ability to fly or be invisible or any of that fun stuff that is the reason you decided to be a wizard in the first place. Plus, direct damage spells are traps; they start out really good, but since you need to blow higher level slots to keep them effective, and you have so few of those, it basically means that over time, you are dealing way less damage then you need to. And if Hit Point Inflation is still a thing, you'll find yourself being the least useful character in the group. That is, unless you want to waste a high level spell slot trying to hold a monster for *maybe* two rounds if you are extremely lucky. [/QUOTE]
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MM: How many high levels monsters have some form of magic resistance?
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