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MM: How many high levels monsters have some form of magic resistance?
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<blockquote data-quote="Dausuul" data-source="post: 6419691" data-attributes="member: 58197"><p>Oh, please. You're saying that <em>meteor swarm</em> is only worth it if it's cost-effective against one target with Legendary Resistance? It has an AoE of eight hundred squares and averages 140 damage! It's a spell for taking out hordes of tough foes. You can kill or cripple two dozen frost giants with one spell (they need a natural 20 to make the save)--and if you think frost giants are "yips," I suggest you try taking on 24 of them with a 20th-level fighter and see how far you get.</p><p></p><p>As for "needing" to blow higher-level slots to keep direct-damage spells effective: No, you don't. I'm playing a 13th-level wizard and I mostly throw straight-up, level 3 <em>fireballs</em>. They work just fine. 8d6 is a good solid hit at this level, enough to kill weak foes and rock stronger ones back on their heels. When dealing with a single big foe, I provide support for the barbarian and the monk, using <em>dimension door</em> to get them where they need to be, providing distractions, and <em>counterspelling</em> enemy magic. When there's a lot of enemies, the barbarian and the monk play bodyguard while I lay waste. They have their specialties and I have mine.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6419691, member: 58197"] Oh, please. You're saying that [i]meteor swarm[/i] is only worth it if it's cost-effective against one target with Legendary Resistance? It has an AoE of eight hundred squares and averages 140 damage! It's a spell for taking out hordes of tough foes. You can kill or cripple two dozen frost giants with one spell (they need a natural 20 to make the save)--and if you think frost giants are "yips," I suggest you try taking on 24 of them with a 20th-level fighter and see how far you get. As for "needing" to blow higher-level slots to keep direct-damage spells effective: No, you don't. I'm playing a 13th-level wizard and I mostly throw straight-up, level 3 [i]fireballs[/i]. They work just fine. 8d6 is a good solid hit at this level, enough to kill weak foes and rock stronger ones back on their heels. When dealing with a single big foe, I provide support for the barbarian and the monk, using [i]dimension door[/i] to get them where they need to be, providing distractions, and [i]counterspelling[/i] enemy magic. When there's a lot of enemies, the barbarian and the monk play bodyguard while I lay waste. They have their specialties and I have mine. [/QUOTE]
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MM: How many high levels monsters have some form of magic resistance?
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