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MM: How many high levels monsters have some form of magic resistance?
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<blockquote data-quote="keterys" data-source="post: 6420963" data-attributes="member: 43019"><p>The damage scaling relies on the conceit that you fight a healthy mix of low level opponents throughout the entirety of the campaign. Being able to fireball the 20 gnoll archers that accompany the Balor, even as it ignores the fireball, is supposed to still be a vital use.</p><p></p><p>I do agree that they screwed up on the scaling by level in many cases. Most should scale at double the rate, or also include an increase in size. This is particularly true of low level spells, like Burning Hands.</p><p></p><p>I was also referring to the use of status effects with mid-level spells, which require no scaling. If you hold person the assassin, you can still coup de grace him just fine to drop him in one round. Polymorph still lets you remove one element almost entirely from a combat while you deal with the rest. Etc.</p></blockquote><p></p>
[QUOTE="keterys, post: 6420963, member: 43019"] The damage scaling relies on the conceit that you fight a healthy mix of low level opponents throughout the entirety of the campaign. Being able to fireball the 20 gnoll archers that accompany the Balor, even as it ignores the fireball, is supposed to still be a vital use. I do agree that they screwed up on the scaling by level in many cases. Most should scale at double the rate, or also include an increase in size. This is particularly true of low level spells, like Burning Hands. I was also referring to the use of status effects with mid-level spells, which require no scaling. If you hold person the assassin, you can still coup de grace him just fine to drop him in one round. Polymorph still lets you remove one element almost entirely from a combat while you deal with the rest. Etc. [/QUOTE]
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MM: How many high levels monsters have some form of magic resistance?
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