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General Tabletop Discussion
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MM: How many high levels monsters have some form of magic resistance?
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<blockquote data-quote="mcintma" data-source="post: 6464848" data-attributes="member: 55485"><p>Making the fighter fly and watching the fight from cover while Concentrating, making the rogue invisible, or teleporting the *party* into combat? Utility spells usually benefit the party IME, meaning the 'toys' are played with by all. </p><p></p><p>Limited spell slots means a Wizard can, for ex., dominate the Exploration pillar briefly if he luckily knows + prepped the right spell (Alter self to Swim, Spider Climb a cliff ...) but that will not last and the Fighter's or Rogue's Athletics/Str will be what is leaned on throughout the day. </p><p></p><p>My point is it's not as simple as you imply. If casters had infinite spells vs. martials infinite swings + skill-uses, then sure you could hand them a pillar to dominate all day the same way the martial dominates combat all day (setting aside that combat is usually by far the more important pillar in-game). Casters also have the lowest HP and are always closer to death.</p><p></p><p>To be clear, I'm only concerned about casters at mid-hi level, I think they are very fairly balanced until then.</p></blockquote><p></p>
[QUOTE="mcintma, post: 6464848, member: 55485"] Making the fighter fly and watching the fight from cover while Concentrating, making the rogue invisible, or teleporting the *party* into combat? Utility spells usually benefit the party IME, meaning the 'toys' are played with by all. Limited spell slots means a Wizard can, for ex., dominate the Exploration pillar briefly if he luckily knows + prepped the right spell (Alter self to Swim, Spider Climb a cliff ...) but that will not last and the Fighter's or Rogue's Athletics/Str will be what is leaned on throughout the day. My point is it's not as simple as you imply. If casters had infinite spells vs. martials infinite swings + skill-uses, then sure you could hand them a pillar to dominate all day the same way the martial dominates combat all day (setting aside that combat is usually by far the more important pillar in-game). Casters also have the lowest HP and are always closer to death. To be clear, I'm only concerned about casters at mid-hi level, I think they are very fairly balanced until then. [/QUOTE]
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MM: How many high levels monsters have some form of magic resistance?
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