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General Tabletop Discussion
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MM: How many high levels monsters have some form of magic resistance?
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<blockquote data-quote="KidSnide" data-source="post: 6464909" data-attributes="member: 54710"><p>My experience with legendary resistance is that it can be frustrating if you are a mid/high-level spellcaster and you're the only one in the party casting spells where saving throws come into play. The monster will frequently make saves on their own and use legendary resistance to convert any failures into successes. If you cast a spell every round, the fight will be over before any spell takes effect.</p><p></p><p>On the other hand, if the party takes a strategic effort to blast the target with a large number of spells, then working your way through the legendary resistance with your "debilitating enough" mid-level spells can feel like progress. Sure, you won't land a save-or-suck spell in the first couple rounds of combat, but chances are, you'll be able to have a significant impact before the fight is over. My PCs (battlemaster fighter, paladin, storm sorcerer, bard/wizard, "psion-style" reskinned-wizard) can blow through legendary resistance pretty quickly when they focus fire. </p><p></p><p>But if your PCs are finding legendary resistance frustrating, I recommend a house rule I used during the playtest for a "9 PCs vs. Legendary Dragon" encounter. That dragon had a legendary resistance type ability that allowed it to negate failed saving throws, but doing so required expending a legendary action. That way, even when a PC failing to get a spell to land, the PC was at least using up an action that could have given the dragon an extra claw attack. </p><p></p><p>Another observation from that fight was that after the failed "save-or-suck" spells used up a use or two of legendary resistance, they produced the additional effect of causing the dragon to accept failed saving throws from low level spells because it wanted to reserve its last use or two of legendary resistance for more serious magic.</p><p></p><p>-KS</p></blockquote><p></p>
[QUOTE="KidSnide, post: 6464909, member: 54710"] My experience with legendary resistance is that it can be frustrating if you are a mid/high-level spellcaster and you're the only one in the party casting spells where saving throws come into play. The monster will frequently make saves on their own and use legendary resistance to convert any failures into successes. If you cast a spell every round, the fight will be over before any spell takes effect. On the other hand, if the party takes a strategic effort to blast the target with a large number of spells, then working your way through the legendary resistance with your "debilitating enough" mid-level spells can feel like progress. Sure, you won't land a save-or-suck spell in the first couple rounds of combat, but chances are, you'll be able to have a significant impact before the fight is over. My PCs (battlemaster fighter, paladin, storm sorcerer, bard/wizard, "psion-style" reskinned-wizard) can blow through legendary resistance pretty quickly when they focus fire. But if your PCs are finding legendary resistance frustrating, I recommend a house rule I used during the playtest for a "9 PCs vs. Legendary Dragon" encounter. That dragon had a legendary resistance type ability that allowed it to negate failed saving throws, but doing so required expending a legendary action. That way, even when a PC failing to get a spell to land, the PC was at least using up an action that could have given the dragon an extra claw attack. Another observation from that fight was that after the failed "save-or-suck" spells used up a use or two of legendary resistance, they produced the additional effect of causing the dragon to accept failed saving throws from low level spells because it wanted to reserve its last use or two of legendary resistance for more serious magic. -KS [/QUOTE]
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MM: How many high levels monsters have some form of magic resistance?
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