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MM II Identity Parade
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<blockquote data-quote="Nifft" data-source="post: 4785264" data-attributes="member: 6562"><p>Sure, but if you take your things out of the Monster Manual, it's still a manual of monsters.</p><p></p><p>And honestly, I disliked about 5/6 of the old monster fluff. A lot of it was contrived or clashed with my setting's lore.</p><p></p><p>The worst, though, were the monsters who were "Star Trek aliens" - "They're just like humans, but they have this one-trick culture! And ... uh ... blue horns!" Those "yet another humanoid" races wasted quite a lot of pages in my old MMs.</p><p></p><p>With 4e's minimalist statblocks, it's really easy to re-skin monsters to suit my needs. I already have plenty of flavor -- the hard work, IMHO, is testing out the mechanical balance of these critters. That's the work I'm willing to pay someone else to do.</p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 4785264, member: 6562"] Sure, but if you take your things out of the Monster Manual, it's still a manual of monsters. And honestly, I disliked about 5/6 of the old monster fluff. A lot of it was contrived or clashed with my setting's lore. The worst, though, were the monsters who were "Star Trek aliens" - "They're just like humans, but they have this one-trick culture! And ... uh ... blue horns!" Those "yet another humanoid" races wasted quite a lot of pages in my old MMs. With 4e's minimalist statblocks, it's really easy to re-skin monsters to suit my needs. I already have plenty of flavor -- the hard work, IMHO, is testing out the mechanical balance of these critters. That's the work I'm willing to pay someone else to do. Cheers, -- N [/QUOTE]
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