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MM II Identity Parade
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<blockquote data-quote="ProfessorCirno" data-source="post: 4785340" data-attributes="member: 65637"><p>The monster manuals in 4e present the game itself in a contradictory light.</p><p></p><p>4e bills itself - and rightfully so - as being easy to pick up and play, especially for new players. But that collapses when you hit the MM book(s).</p><p></p><p>The DMG was filled with advice aimed almost entirely at new DMs. I don't see why the MM, on the other hand, is so frustratingly difficult for a new DM to use. Even ignoring the desire for non-combat encounters, the MM is supposed to show these monsters in a "pick me!" light, so that Dms can flip through and find something awesome to put in their game. When all you have is a stat dump, nobody is inspired by it. New DMs aren't going to want to or be able to come up with brand new fluff right on the fly any more then they will brand new mechanics, and it strieks me as really contradictory to think it's ok to help with one, but not ok to help with the other.</p><p></p><p>I just don't see why we want to help new players and new DMs statistically, but if they ask about plot or monster fluff we just sneer and turn our backs. That stuff's just as important, yo.</p></blockquote><p></p>
[QUOTE="ProfessorCirno, post: 4785340, member: 65637"] The monster manuals in 4e present the game itself in a contradictory light. 4e bills itself - and rightfully so - as being easy to pick up and play, especially for new players. But that collapses when you hit the MM book(s). The DMG was filled with advice aimed almost entirely at new DMs. I don't see why the MM, on the other hand, is so frustratingly difficult for a new DM to use. Even ignoring the desire for non-combat encounters, the MM is supposed to show these monsters in a "pick me!" light, so that Dms can flip through and find something awesome to put in their game. When all you have is a stat dump, nobody is inspired by it. New DMs aren't going to want to or be able to come up with brand new fluff right on the fly any more then they will brand new mechanics, and it strieks me as really contradictory to think it's ok to help with one, but not ok to help with the other. I just don't see why we want to help new players and new DMs statistically, but if they ask about plot or monster fluff we just sneer and turn our backs. That stuff's just as important, yo. [/QUOTE]
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