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MM monster stats not making any sense
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<blockquote data-quote="cdrcjsn" data-source="post: 4389935" data-attributes="member: 60486"><p>To what purpose? Even if they know that the monster's exact AC is 21, they can't really do anything about it.</p><p></p><p>Knowing that generally a monster's will is lower than it's fort is useful, but knowing the exact number won't really help much.</p><p></p><p>It might've been an issue in 3e, where knowing the foe's AC will allow you to calculate power attack for optimal damage, but you don't have to deal with that in 4e.</p><p></p><p>Basically, randomizing defenses for a random monster is too much effort for too little gain.</p><p></p><p>If the monster was unique and had a back story however...feel free.</p></blockquote><p></p>
[QUOTE="cdrcjsn, post: 4389935, member: 60486"] To what purpose? Even if they know that the monster's exact AC is 21, they can't really do anything about it. Knowing that generally a monster's will is lower than it's fort is useful, but knowing the exact number won't really help much. It might've been an issue in 3e, where knowing the foe's AC will allow you to calculate power attack for optimal damage, but you don't have to deal with that in 4e. Basically, randomizing defenses for a random monster is too much effort for too little gain. If the monster was unique and had a back story however...feel free. [/QUOTE]
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MM monster stats not making any sense
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