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MM templated PCs in game
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<blockquote data-quote="shilsen" data-source="post: 426706" data-attributes="member: 198"><p>I agree. I'm thinking about ways to implement this & will probably end up making templated PCs gain some of the special abilities and stat increases instead of gaining every alternate level. So a 1st level PC half-celestial half-human would start out as a 1st lvl PC, and then progress as follows:</p><p></p><p>At 1000 XP - Gain certain stat increases & special abilities</p><p>At 3000 XP - Gain another character lvl</p><p>At 6000 XP - Gain certain stat increases & special abilities</p><p>At 10000 XP - Gain another character lvl</p><p>At 15000 XP - Gain certain stat increases & special abilities</p><p>...and so on</p><p></p><p>I'd probably spread the template out over 5 levels, so it would end up being +5 ECL, but would not gain the entire benefits until at 10th lvl, having 5 class levels at that point. Should cut down on the imbalances quite a bit.</p></blockquote><p></p>
[QUOTE="shilsen, post: 426706, member: 198"] I agree. I'm thinking about ways to implement this & will probably end up making templated PCs gain some of the special abilities and stat increases instead of gaining every alternate level. So a 1st level PC half-celestial half-human would start out as a 1st lvl PC, and then progress as follows: At 1000 XP - Gain certain stat increases & special abilities At 3000 XP - Gain another character lvl At 6000 XP - Gain certain stat increases & special abilities At 10000 XP - Gain another character lvl At 15000 XP - Gain certain stat increases & special abilities ...and so on I'd probably spread the template out over 5 levels, so it would end up being +5 ECL, but would not gain the entire benefits until at 10th lvl, having 5 class levels at that point. Should cut down on the imbalances quite a bit. [/QUOTE]
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