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MM2 Excerpt: Heroslayer Hydra
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<blockquote data-quote="Dausuul" data-source="post: 4775507" data-attributes="member: 58197"><p>This monster is awesome and I wholeheartedly approve, for the following reasons:</p><p></p><p><strong>1. Better math.</strong> I crunched the numbers on this, and (after adjusting for solo status) it meets the damage guidelines in the DMG, which a lot of the high-level MM1 monsters did not. In fact, it exceeds them a bit... even after you allow for its hit points being reduced 20% and its damage being cranked up to match.</p><p><strong>2. Lower hit points, higher damage.</strong> 4E monsters generally need this, and solos <em>really</em> need it.</p><p><strong>3. Gets more dangerous as its hit points drop.</strong> Every 194 hit points, it cranks up the threat level, increasing the pressure on the PCs. This will help keep the fight tense and exciting.</p><p><strong>4. Not (much) susceptible to fighter lockdown.</strong> The fighter can still do her "you no move" thing if she <em>really</em> wants to, but in general she can't keep the hydra frozen in place the way fighters usually do with solos. Whether to mark is now a tactical decision instead of a no-brainer.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 4775507, member: 58197"] This monster is awesome and I wholeheartedly approve, for the following reasons: [b]1. Better math.[/b] I crunched the numbers on this, and (after adjusting for solo status) it meets the damage guidelines in the DMG, which a lot of the high-level MM1 monsters did not. In fact, it exceeds them a bit... even after you allow for its hit points being reduced 20% and its damage being cranked up to match. [b]2. Lower hit points, higher damage.[/b] 4E monsters generally need this, and solos [i]really[/i] need it. [b]3. Gets more dangerous as its hit points drop.[/b] Every 194 hit points, it cranks up the threat level, increasing the pressure on the PCs. This will help keep the fight tense and exciting. [b]4. Not (much) susceptible to fighter lockdown.[/b] The fighter can still do her "you no move" thing if she [i]really[/i] wants to, but in general she can't keep the hydra frozen in place the way fighters usually do with solos. Whether to mark is now a tactical decision instead of a no-brainer. [/QUOTE]
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MM2 Excerpt: Heroslayer Hydra
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