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MM2 Excerpt: Heroslayer Hydra
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<blockquote data-quote="Kwalish Kid" data-source="post: 4777032" data-attributes="member: 446"><p>I think that DMs should look at things like this monster, especially if they think that it has the power to really screw with their particular PCs, as an opportunity to create a skill challenge to determine some way to get an advantage against the monster. Perhaps the PCs can find some way to keep the heads from regrowing. Perhaps the PCs can figure out a way to get the hydra to a location advantageous to the PCs. This is a solo monster to fight before moving on to Epic tier, so I think it is sufficiently dramatic from the combat side of things, but it also can provide a perfect opportunity to blend the combat and non-combat aspects of the game into a dramatic whole.</p><p></p><p>While I do not fault your math, indeed, I think it's probably correct, the great thing about 4E play is the way that different characters can rise to the challenge to increase the defences or other abilities of the other PCs.</p><p></p><p>I think that people really should be wondering about how such monsters, especially solos, will interact with PCs. However, PCs work well together and this is one of the thrills of 4E, I think. Additionally, as I said before, allowing the PCs to use their skills for special prep for big, level-ending solo monsters is a potential addition to the game. Wizards have a choice of dailies for a reason. There a many feats that allow PCs to swap out abilities after a short or extended rest. Creatures like this should be used as an opportunity to activate these PC abilities.</p></blockquote><p></p>
[QUOTE="Kwalish Kid, post: 4777032, member: 446"] I think that DMs should look at things like this monster, especially if they think that it has the power to really screw with their particular PCs, as an opportunity to create a skill challenge to determine some way to get an advantage against the monster. Perhaps the PCs can find some way to keep the heads from regrowing. Perhaps the PCs can figure out a way to get the hydra to a location advantageous to the PCs. This is a solo monster to fight before moving on to Epic tier, so I think it is sufficiently dramatic from the combat side of things, but it also can provide a perfect opportunity to blend the combat and non-combat aspects of the game into a dramatic whole. While I do not fault your math, indeed, I think it's probably correct, the great thing about 4E play is the way that different characters can rise to the challenge to increase the defences or other abilities of the other PCs. I think that people really should be wondering about how such monsters, especially solos, will interact with PCs. However, PCs work well together and this is one of the thrills of 4E, I think. Additionally, as I said before, allowing the PCs to use their skills for special prep for big, level-ending solo monsters is a potential addition to the game. Wizards have a choice of dailies for a reason. There a many feats that allow PCs to swap out abilities after a short or extended rest. Creatures like this should be used as an opportunity to activate these PC abilities. [/QUOTE]
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MM2 Excerpt: Heroslayer Hydra
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