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MM2 sneak peak / new warforged art
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<blockquote data-quote="ppaladin123" data-source="post: 4781906" data-attributes="member: 60923"><p>Divine Power has channel divinity feats for 30+ domains. According to the previews they also included the domains of the evil gods. Ari recently produced an article that provided players who worship Bane with a channel divinity and paragon path option. Another recent Dragon article provided fluff and crunch (spells, feats, and a paragon path) for a warlock pact with the Prince of Frost (evil). There is an entire book about Metallic Dragons (Draconomicon II) on its way which will apparently include combat stats for gold, silver and bronze dragons. We've also had a few nice articles about morally gray/evil options for characters (the art of the kill for assassin related abilities, and two articles detailing necromantic spells and prayers). Both sorcerers and warlocks get "evil" paragon paths in PHBII and Arcane Power. Open Grave includes rituals to raise undead servants and includes a bunch of evil intelligent items your players can use.</p><p></p><p>I agree that 4e has a definite bias toward "good guys," but you can't say that there is no material available for unaligned/evil characters. As time goes on WotC is expanding these options. I think they feel more comfortable doing so now that the "good guy," base has been served.</p><p></p><p>Anyway I doubt this affects most games. DMs can certainly make players face good-aligned people, good aligned angels, devas, and pretty much any sentient race that is able to freely choose between good and evil. They can use NPC creation rules to produce radiant clerics and paladins to fight as well. What exactly do you want? A fairy that shoots rainbows and kills you with the overwhelming power of her love and kindness?</p><p></p><p></p><p>EDIT: besides metallic dragons, what other iconic good creatures are there? Flumphs? 4e actually has them (made them unaligned).</p></blockquote><p></p>
[QUOTE="ppaladin123, post: 4781906, member: 60923"] Divine Power has channel divinity feats for 30+ domains. According to the previews they also included the domains of the evil gods. Ari recently produced an article that provided players who worship Bane with a channel divinity and paragon path option. Another recent Dragon article provided fluff and crunch (spells, feats, and a paragon path) for a warlock pact with the Prince of Frost (evil). There is an entire book about Metallic Dragons (Draconomicon II) on its way which will apparently include combat stats for gold, silver and bronze dragons. We've also had a few nice articles about morally gray/evil options for characters (the art of the kill for assassin related abilities, and two articles detailing necromantic spells and prayers). Both sorcerers and warlocks get "evil" paragon paths in PHBII and Arcane Power. Open Grave includes rituals to raise undead servants and includes a bunch of evil intelligent items your players can use. I agree that 4e has a definite bias toward "good guys," but you can't say that there is no material available for unaligned/evil characters. As time goes on WotC is expanding these options. I think they feel more comfortable doing so now that the "good guy," base has been served. Anyway I doubt this affects most games. DMs can certainly make players face good-aligned people, good aligned angels, devas, and pretty much any sentient race that is able to freely choose between good and evil. They can use NPC creation rules to produce radiant clerics and paladins to fight as well. What exactly do you want? A fairy that shoots rainbows and kills you with the overwhelming power of her love and kindness? EDIT: besides metallic dragons, what other iconic good creatures are there? Flumphs? 4e actually has them (made them unaligned). [/QUOTE]
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