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<blockquote data-quote="I'm A Banana" data-source="post: 4782082" data-attributes="member: 2067"><p>Eh, to each their own. I'm willing to judge each case as a unique case. I don't have any need to ignore someone who is nothing but negative, 'cuz sometimes that negativity is constructive, at least to me. And if it's not, I haven't lost much. But everyone has different thresholds for it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I try to look behind the "hackslashdiablo" stuff and see what they mean, and what they mean is "an MM that is just 'stuff to fight' doesn't meet my game's needs."</p><p></p><p></p><p></p><p>Some of it is that creatures that are or have been considered "good" don't have much of a place in the game anymore -- classic creatures that people aren't using. Pixies, as mentioned above. Any kind of celestial. An MM has, in previous editions, been more of a catalog of types of beings than a list of things that you can kill. 4e's MM has a different philosophy, and it excludes things that are interesting to interact with that you might not kill (though you may fight). Earlier MM's were more listings of <em>encounter ideas</em>. The 4e MM is a list of things to kill. </p><p></p><p>Some of it's the implied nature of the world under that design philosophy. In D&D as it exists now, there is no place for good-aligned celestials, or mischievous fey, or allied adventurers, or creatures you could recruit like the Ents in LotR. The D&D game is missing this broad swath of gameplay ideas, just missing it entirely, because the designers believe that such things don't add to the game at all. That kind of hard-line position can hurt games where these creatures and encounters DO add to the game. </p><p></p><p>And the last chunk of it is what WotC assumes and encourages in gaming groups. It's the closest thing they have to the gaming police: if we don't publish any Good creatures, there won't be any need for books about Playing Evil Parties, because D&D IS ALL ABOUT GOOD CHARACTERS!. This assumption isn't entirely accurate, but they're trying to MAKE it accurate -- trying to make one playstyle prominent over the others.</p><p></p><p></p><p></p><p>Yes Please. One Million Times Yes. This would be a HUGE feather in the cap of 4e to step away from minis wargame play and toward a more diverse kind of game, just to provide encounters were murder isn't the best option. </p><p></p><p>Something tells me the 4e team doesn't really grok non-combat D&D at all, though. </p><p></p><p>Maybe it's time for me to propose something to DUNGEON....</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4782082, member: 2067"] Eh, to each their own. I'm willing to judge each case as a unique case. I don't have any need to ignore someone who is nothing but negative, 'cuz sometimes that negativity is constructive, at least to me. And if it's not, I haven't lost much. But everyone has different thresholds for it. :) I try to look behind the "hackslashdiablo" stuff and see what they mean, and what they mean is "an MM that is just 'stuff to fight' doesn't meet my game's needs." Some of it is that creatures that are or have been considered "good" don't have much of a place in the game anymore -- classic creatures that people aren't using. Pixies, as mentioned above. Any kind of celestial. An MM has, in previous editions, been more of a catalog of types of beings than a list of things that you can kill. 4e's MM has a different philosophy, and it excludes things that are interesting to interact with that you might not kill (though you may fight). Earlier MM's were more listings of [I]encounter ideas[/I]. The 4e MM is a list of things to kill. Some of it's the implied nature of the world under that design philosophy. In D&D as it exists now, there is no place for good-aligned celestials, or mischievous fey, or allied adventurers, or creatures you could recruit like the Ents in LotR. The D&D game is missing this broad swath of gameplay ideas, just missing it entirely, because the designers believe that such things don't add to the game at all. That kind of hard-line position can hurt games where these creatures and encounters DO add to the game. And the last chunk of it is what WotC assumes and encourages in gaming groups. It's the closest thing they have to the gaming police: if we don't publish any Good creatures, there won't be any need for books about Playing Evil Parties, because D&D IS ALL ABOUT GOOD CHARACTERS!. This assumption isn't entirely accurate, but they're trying to MAKE it accurate -- trying to make one playstyle prominent over the others. Yes Please. One Million Times Yes. This would be a HUGE feather in the cap of 4e to step away from minis wargame play and toward a more diverse kind of game, just to provide encounters were murder isn't the best option. Something tells me the 4e team doesn't really grok non-combat D&D at all, though. Maybe it's time for me to propose something to DUNGEON.... [/QUOTE]
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