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<blockquote data-quote="OchreJelly" data-source="post: 4782106" data-attributes="member: 62056"><p>I'll agree with you on much of this. Celestials in general (and I do consider the Solar iconic) have their place. Although you would have to admit that any edition of DND MMs have been strongly slanted toward things to kill.</p><p></p><p></p><p></p><p>Now you lost me. Why can't unaligned fey be mischievous fey? If anything that's the alignment that most fits the idea of unpredictable and possibly hazardous creatures. And Ents, to me, embody unaligned. You have a group of entities (no pun intended) that don't want to get involved with any part of the war that are mysterious and not necessarily friendly to humanity -- that require much convincing by charismatic hobbits to get involved. Doesn't sound like "good" to me. And good allied NPCs exist everywhere in published adventures. They just don't usually have stat blocks unless they can be recruited by the PCs. </p><p></p><p></p><p></p><p></p><p>Well to be fair, the design team was pretty up-front with their 4E tenant that the game was all about heroic good characters. </p><p></p><p>To me any "evil campaign" has always required a fair amount of work on the DM side with little support from published materials. From 3E I can only think of that Drow super-adventure offering an "evil party" path, and the Book of Vile darkness, but neither of these came out early in the editions life. I'd say give it time, but don't hope for a huge level of support. The Dragon article about Bane priests shows that they're testing the waters.</p></blockquote><p></p>
[QUOTE="OchreJelly, post: 4782106, member: 62056"] I'll agree with you on much of this. Celestials in general (and I do consider the Solar iconic) have their place. Although you would have to admit that any edition of DND MMs have been strongly slanted toward things to kill. Now you lost me. Why can't unaligned fey be mischievous fey? If anything that's the alignment that most fits the idea of unpredictable and possibly hazardous creatures. And Ents, to me, embody unaligned. You have a group of entities (no pun intended) that don't want to get involved with any part of the war that are mysterious and not necessarily friendly to humanity -- that require much convincing by charismatic hobbits to get involved. Doesn't sound like "good" to me. And good allied NPCs exist everywhere in published adventures. They just don't usually have stat blocks unless they can be recruited by the PCs. Well to be fair, the design team was pretty up-front with their 4E tenant that the game was all about heroic good characters. To me any "evil campaign" has always required a fair amount of work on the DM side with little support from published materials. From 3E I can only think of that Drow super-adventure offering an "evil party" path, and the Book of Vile darkness, but neither of these came out early in the editions life. I'd say give it time, but don't hope for a huge level of support. The Dragon article about Bane priests shows that they're testing the waters. [/QUOTE]
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