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MM2 sneak peak / new warforged art
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<blockquote data-quote="I'm A Banana" data-source="post: 4782867" data-attributes="member: 2067"><p>And I do think it's totally fine to have that heavy slant. Most D&D encounters are about fighting monsters, and 4e, with it's focus on additional toys like minis, has a real incentive to focus on that. That's OK, but that shouldn't be the only thing out there.</p><p></p><p></p><p></p><p>Good points, but I'm not really arguing specifics. Those are just examples of things that 4e's focus on "only things you can kill!" in MM's makes problems for. They might not've been particularly good examples, but there are no NPC's in the MM, and there are no allies in the MM, and there are no tricksters in the MM -- there are no creatures where fighting isn't the answer. This is less about alignment and more about encounter diversity (though alignment plays into that). </p><p></p><p></p><p></p><p>Which is part of the problem, I think. What my game of D&D is about should be up to ME to decide, not up to WotC to decide. That's why a breadth of challenges and creatures is important: <strong>I</strong> get to choose what to use and how to use it. Not them.</p><p></p><p></p><p></p><p>OK, but they aren't "celestials" in the sense that I was using the term (as outsiders of pure Good like demons are outsiders of pure Evil). The game is missing that concept. That concept <strong>is</strong> interesting and useful to many gamers, in actual play, and that's not what 4e's angels are.</p><p></p><p></p><p></p><p>And the concrete advice and stats for using, say, the new angels in a non-combat way is....where? Certainly not in the MM entry on them.</p><p></p><p></p><p></p><p>Skill challenges and narrative assumptions are not up to the standards of what I need or am interested in, I'm afraid. It's sorely underwhelming.</p><p></p><p></p><p></p><p>This is a strawman. There's no combat in Monopoly, but the board doesn't have to be infinite. There's no combat in dramatic movies, but they manage to not be infinite as well. It's entirely possible (and entirely enjoyable) to cover ground that doesn't have to do with stabbing things. </p><p></p><p>I will be kind of sad if the MM2 is just another statvomit like the MM1.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4782867, member: 2067"] And I do think it's totally fine to have that heavy slant. Most D&D encounters are about fighting monsters, and 4e, with it's focus on additional toys like minis, has a real incentive to focus on that. That's OK, but that shouldn't be the only thing out there. Good points, but I'm not really arguing specifics. Those are just examples of things that 4e's focus on "only things you can kill!" in MM's makes problems for. They might not've been particularly good examples, but there are no NPC's in the MM, and there are no allies in the MM, and there are no tricksters in the MM -- there are no creatures where fighting isn't the answer. This is less about alignment and more about encounter diversity (though alignment plays into that). Which is part of the problem, I think. What my game of D&D is about should be up to ME to decide, not up to WotC to decide. That's why a breadth of challenges and creatures is important: [B]I[/B] get to choose what to use and how to use it. Not them. OK, but they aren't "celestials" in the sense that I was using the term (as outsiders of pure Good like demons are outsiders of pure Evil). The game is missing that concept. That concept [B]is[/B] interesting and useful to many gamers, in actual play, and that's not what 4e's angels are. And the concrete advice and stats for using, say, the new angels in a non-combat way is....where? Certainly not in the MM entry on them. Skill challenges and narrative assumptions are not up to the standards of what I need or am interested in, I'm afraid. It's sorely underwhelming. This is a strawman. There's no combat in Monopoly, but the board doesn't have to be infinite. There's no combat in dramatic movies, but they manage to not be infinite as well. It's entirely possible (and entirely enjoyable) to cover ground that doesn't have to do with stabbing things. I will be kind of sad if the MM2 is just another statvomit like the MM1. [/QUOTE]
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