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MM2 sneak peak / new warforged art
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<blockquote data-quote="Vyvyan Basterd" data-source="post: 4783631" data-attributes="member: 4892"><p>Patently false statement. NPCs/Allies:</p><p>1) Human guard</p><p>2) Human rabble</p><p>3) Human lackey</p><p>4) Dragonborn soldier</p><p>5) Dragonborn gladiator</p><p>6) Dragonborn champion</p><p>7) Dwarf bolter </p><p>8) Dwarf hammerer</p><p>9) Elf archer</p><p>10) Elf scout</p><p>11) Halfling slinger</p><p>12) Halfling stout</p><p>13) Eladrin fey knight</p><p>14) Eladrin twilight incanter</p><p>15) Bralani of autumn winds</p><p>16) Ghaele of winter</p><p></p><p>Plus 17) Celestial charger</p><p></p><p></p><p></p><p>The DMG.</p><p></p><p></p><p></p><p>Pot, kettle. I don't like throwing strawman claims out, but since you did. Diverting the topic to the quality of non-combat support when I was addressing claims of its absence...</p><p></p><p></p><p></p><p>So you want to be bound to limited and random actions in your non-combat D&D scenes like the limited and random actions available in Monopoly? I don't. Or maybe you'd like your non-combat D&D scenes bound to a script like a dramatic movie? Not me.</p><p></p><p>It is definitely possible and enjoyable to cover ground that doesn't have to do with stabbing things. The DMG and written adventures guide the DM in how to handle those scenes. But unlike Monopoly a D&D non-combat scene is driven by player actions, not a rigidly set form of rules. And unlike dramatic movies, players write the "script" as they go and the DM has to adapt. There is no way that an author can anticipate EVERY possible action a human being can devise in a non-combat situation, that is why those areas are left more open and the DM is given guidance. </p><p></p><p></p><p></p><p>While I admit there isn't alot of fluff in the MM1, there are still some hidden gems of creativity in the Lore section of each creature. So again your claims of "statvomit" are a gross (pun intended) overexaggeration, IMO, of what really exists within the book.</p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 4783631, member: 4892"] Patently false statement. NPCs/Allies: 1) Human guard 2) Human rabble 3) Human lackey 4) Dragonborn soldier 5) Dragonborn gladiator 6) Dragonborn champion 7) Dwarf bolter 8) Dwarf hammerer 9) Elf archer 10) Elf scout 11) Halfling slinger 12) Halfling stout 13) Eladrin fey knight 14) Eladrin twilight incanter 15) Bralani of autumn winds 16) Ghaele of winter Plus 17) Celestial charger The DMG. Pot, kettle. I don't like throwing strawman claims out, but since you did. Diverting the topic to the quality of non-combat support when I was addressing claims of its absence... So you want to be bound to limited and random actions in your non-combat D&D scenes like the limited and random actions available in Monopoly? I don't. Or maybe you'd like your non-combat D&D scenes bound to a script like a dramatic movie? Not me. It is definitely possible and enjoyable to cover ground that doesn't have to do with stabbing things. The DMG and written adventures guide the DM in how to handle those scenes. But unlike Monopoly a D&D non-combat scene is driven by player actions, not a rigidly set form of rules. And unlike dramatic movies, players write the "script" as they go and the DM has to adapt. There is no way that an author can anticipate EVERY possible action a human being can devise in a non-combat situation, that is why those areas are left more open and the DM is given guidance. While I admit there isn't alot of fluff in the MM1, there are still some hidden gems of creativity in the Lore section of each creature. So again your claims of "statvomit" are a gross (pun intended) overexaggeration, IMO, of what really exists within the book. [/QUOTE]
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