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MM2 - what monsters are you excited to try?
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<blockquote data-quote="AllisterH" data-source="post: 4809867" data-attributes="member: 51325"><p>Here's what I found that looks interesting to try...</p><p></p><p>General mechanic - I like to see how the "have more than one initiative score" mechanic feels in play versus the "get multiple attacks in a round" mechanic. Might combine a Bebilith and a Hydra and see which one scares/is more effective on players.</p><p></p><p>Ankheg - <strong>Mandible Carry</strong> has a great visual that players can readily imagine and also has wide open possibilities for cagey/bastard DMs and is a relatively unique mechanic to ankhegs</p><p></p><p>Barghest Savager - <strong>Power Feed</strong> - I always liked the idea of the barghest, just never the interpretation of it but I think this version might be a neat one to spring on a player...</p><p></p><p>Bullywug - <strong>Nature's Release</strong> - Classic monster that the podcast highlights as being tweaked to be memorable and Nature's release is certainly that...</p><p></p><p>Couatl Star Serpent - No one single feature but the whole package gets thumbs up as being one of the best ELITE-designed monsters. Definitely will see use.</p><p></p><p>Darkmantle - Heh..I always liked how they reimagined the piercer from the switch over to 3e so I'm definitely happy to see the 4e version and the <strong>ENGULF</strong> ability also has a neat visual for players to imagine...</p><p></p><p>Demogorgon - the entire entry under him allows for a player to build up to a classic battle with the two headed guy himself while still giving unique game play features (-I really like the prelate and the cultist)</p><p></p><p>Abyssal Rotfiend - Heh I love the fact that <strong>Conjure Abscess </strong>and <strong>Floating Despair</strong> mean you're screwed EITHER way. I especially like that they are ranged meaning you don't have to target JUST the melee classes but anyone that likes to hang back...</p><p></p><p>Kazrith - Good features that back up its lurker status..AS the role that gets the least amount of love across the two MMs, I always happy to see another one, especially at level 20. Definitiely better than the 24th level lurker, namely the assassin devil</p><p></p><p>Pod Demon - Absolutely love the visual and the mechanic implementation of this creature and its minions....Definitely a highlight of the MM2 IMO.</p><p></p><p>Rupture Demon - Great example of the new minion design...I like that it is relatively simple for me as a DM to run and highly effective at the same time.</p></blockquote><p></p>
[QUOTE="AllisterH, post: 4809867, member: 51325"] Here's what I found that looks interesting to try... General mechanic - I like to see how the "have more than one initiative score" mechanic feels in play versus the "get multiple attacks in a round" mechanic. Might combine a Bebilith and a Hydra and see which one scares/is more effective on players. Ankheg - [B]Mandible Carry[/B] has a great visual that players can readily imagine and also has wide open possibilities for cagey/bastard DMs and is a relatively unique mechanic to ankhegs Barghest Savager - [B]Power Feed[/B] - I always liked the idea of the barghest, just never the interpretation of it but I think this version might be a neat one to spring on a player... Bullywug - [B]Nature's Release[/B] - Classic monster that the podcast highlights as being tweaked to be memorable and Nature's release is certainly that... Couatl Star Serpent - No one single feature but the whole package gets thumbs up as being one of the best ELITE-designed monsters. Definitely will see use. Darkmantle - Heh..I always liked how they reimagined the piercer from the switch over to 3e so I'm definitely happy to see the 4e version and the [B]ENGULF[/B] ability also has a neat visual for players to imagine... Demogorgon - the entire entry under him allows for a player to build up to a classic battle with the two headed guy himself while still giving unique game play features (-I really like the prelate and the cultist) Abyssal Rotfiend - Heh I love the fact that [B]Conjure Abscess [/B]and [B]Floating Despair[/B] mean you're screwed EITHER way. I especially like that they are ranged meaning you don't have to target JUST the melee classes but anyone that likes to hang back... Kazrith - Good features that back up its lurker status..AS the role that gets the least amount of love across the two MMs, I always happy to see another one, especially at level 20. Definitiely better than the 24th level lurker, namely the assassin devil Pod Demon - Absolutely love the visual and the mechanic implementation of this creature and its minions....Definitely a highlight of the MM2 IMO. Rupture Demon - Great example of the new minion design...I like that it is relatively simple for me as a DM to run and highly effective at the same time. [/QUOTE]
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