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MM2 - what monsters are you excited to try?
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<blockquote data-quote="AllisterH" data-source="post: 4811657" data-attributes="member: 51325"><p>Heh, thought I was done? Nope, here's some more interesting beasties...</p><p></p><p>Deva Knight-Errant's <strong>Health Transfer</strong> I like the ability to not only heal an ally but take on one condition from the other ally. This is going to be pretty neat especially when you pair this Deva up with a higher level solo.</p><p></p><p>Gorechain Devil - While <strong>Grasping Chains</strong> doesn't actually do any damage, I like how it locks down a PC. The PC still has their actions and can take part in the battle, they just can't move from that aura...Definitely set up some nice environmental/team combos with that...</p><p></p><p>Infernal Armour Animus - Now this is a minion players are going to love to hate and DMs will love to use...Kill it, and you just make the other nonminions stronger...Don't kill it, and the nonminion devils kick your butt harder. NASTY.</p><p></p><p>Mistfortune Devil - I just love the random chaos this devil can cause although its <strong>Ray of Distortion</strong> might cause some inter party problems....</p><p></p><p>Djinni Windbow - <strong>Blowback </strong>is definitely an appropriate name given how it triggers and the effect (1st monster that can gain action points?) and the imagery of the player scoring a critical and the windbow furiously responding with attacks thanks to action points....I got one player who loves the critical and I'll have to restrain myself not to abuse this critter...</p><p></p><p>Coure of Mischief and Strife - <strong>Spark of Strife</strong> is just plain funny...Can you imagine an invisible enemy constantly using this and the party not even realizing what the hell is going on? Only problem is I can see this being annoying but I honestly don't know how best to use this...</p><p></p><p>Geonid - <strong>SHELL FORM</strong> - Ultimate ambush team...</p><p></p><p>Rockfist Smasher - <strong>Internal Avalanche</strong> - Another action point gainer and I just love these new monsters that can spike their actions thus keeping the battle fresh.</p><p></p><p>Tempest Wisp - <strong>Tumbling Updraf</strong>t - I WILL throw that pc mini up in the air when I connect with this...My players are all going to laugh at the poor sucker as this is so looney tooney that they'll chuckle at it.</p><p></p><p>Fell Taint's <strong>Fell Taint Feeding</strong> is brutal especially at low levels where PCs are more likely to be helpless and/or unconscious....</p><p></p><p>Fey Lingerer - <strong>Vestige Transformation </strong>- NICE. Definitely somebody at WOTC has taken heed of the calls for transformation of elites and solos when they die...You see it in a lot of fiction (comics books and games) but not enough in RPGs where there is an actual physical transformation.</p></blockquote><p></p>
[QUOTE="AllisterH, post: 4811657, member: 51325"] Heh, thought I was done? Nope, here's some more interesting beasties... Deva Knight-Errant's [B]Health Transfer[/B] I like the ability to not only heal an ally but take on one condition from the other ally. This is going to be pretty neat especially when you pair this Deva up with a higher level solo. Gorechain Devil - While [B]Grasping Chains[/B] doesn't actually do any damage, I like how it locks down a PC. The PC still has their actions and can take part in the battle, they just can't move from that aura...Definitely set up some nice environmental/team combos with that... Infernal Armour Animus - Now this is a minion players are going to love to hate and DMs will love to use...Kill it, and you just make the other nonminions stronger...Don't kill it, and the nonminion devils kick your butt harder. NASTY. Mistfortune Devil - I just love the random chaos this devil can cause although its [B]Ray of Distortion[/B] might cause some inter party problems.... Djinni Windbow - [B]Blowback [/B]is definitely an appropriate name given how it triggers and the effect (1st monster that can gain action points?) and the imagery of the player scoring a critical and the windbow furiously responding with attacks thanks to action points....I got one player who loves the critical and I'll have to restrain myself not to abuse this critter... Coure of Mischief and Strife - [B]Spark of Strife[/B] is just plain funny...Can you imagine an invisible enemy constantly using this and the party not even realizing what the hell is going on? Only problem is I can see this being annoying but I honestly don't know how best to use this... Geonid - [B]SHELL FORM[/B] - Ultimate ambush team... Rockfist Smasher - [B]Internal Avalanche[/B] - Another action point gainer and I just love these new monsters that can spike their actions thus keeping the battle fresh. Tempest Wisp - [B]Tumbling Updraf[/B]t - I WILL throw that pc mini up in the air when I connect with this...My players are all going to laugh at the poor sucker as this is so looney tooney that they'll chuckle at it. Fell Taint's [B]Fell Taint Feeding[/B] is brutal especially at low levels where PCs are more likely to be helpless and/or unconscious.... Fey Lingerer - [B]Vestige Transformation [/B]- NICE. Definitely somebody at WOTC has taken heed of the calls for transformation of elites and solos when they die...You see it in a lot of fiction (comics books and games) but not enough in RPGs where there is an actual physical transformation. [/QUOTE]
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