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(MM2) WotC violates the OGL...
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<blockquote data-quote="Tir Gwaith" data-source="post: 374567" data-attributes="member: 6394"><p><strong>OGL issues with MM2</strong></p><p></p><p>I'm going to email Anthony V about this. However, I have several points to make on this discussion, coming from one who has studied in depth the nuances of the OGL and d20stl and d20 System Guide in the past month.</p><p></p><p>1) The OGL for the MM2 only has to include the stuff from CC1 in it's Section 15, since the MM2 has no "Original OGC." See the OGL v1.0a, Section 6.</p><p></p><p>2) MM2 should list the entirety of the CC1's OGL Sec. 15. Which is, by the way, "d20 System Refernce Document Copyright 2000, Wizards of the Coast, Inc." SSS messed up when they did it by not including themselves in the Section 15 as per Sec. 6. WotC can not be held under scrutiny because of another Publisher's mistake. </p><p></p><p>I'm not bashing SSS. They did a humdinger of a job getting it out before the MM and DMG came out. I can't wait till the reprint comes out and they've fixed a lot of the errors in it. I'll be buying the version that comes out soon (according to the Mortality.net radio show.)</p><p></p><p>3) Wizards and SSS CAN NOT make a separate agreement that violates the OGL, without going into violation themselves. Please refer to OGL Sec. 2. (both v.1.0 and v.1.0a) "No terms may be added to or subtracted from this License except as described in the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License." The two monsters in question were open Game Content under v.1.0. Things effecting them must follow the OGL, and the OGL only. </p><p></p><p>Now, they can have some other agreement in effect, but that can not have influence on items that are already OGC. For example, Wizards could have paid SSS for the use of the content. That would have no bearing on the OGC.</p><p></p><p>I hope to see Errata from Wizards on this.</p><p></p><p>This is whole MY own opinion, and not that of the PCGen Team.</p></blockquote><p></p>
[QUOTE="Tir Gwaith, post: 374567, member: 6394"] [b]OGL issues with MM2[/b] I'm going to email Anthony V about this. However, I have several points to make on this discussion, coming from one who has studied in depth the nuances of the OGL and d20stl and d20 System Guide in the past month. 1) The OGL for the MM2 only has to include the stuff from CC1 in it's Section 15, since the MM2 has no "Original OGC." See the OGL v1.0a, Section 6. 2) MM2 should list the entirety of the CC1's OGL Sec. 15. Which is, by the way, "d20 System Refernce Document Copyright 2000, Wizards of the Coast, Inc." SSS messed up when they did it by not including themselves in the Section 15 as per Sec. 6. WotC can not be held under scrutiny because of another Publisher's mistake. I'm not bashing SSS. They did a humdinger of a job getting it out before the MM and DMG came out. I can't wait till the reprint comes out and they've fixed a lot of the errors in it. I'll be buying the version that comes out soon (according to the Mortality.net radio show.) 3) Wizards and SSS CAN NOT make a separate agreement that violates the OGL, without going into violation themselves. Please refer to OGL Sec. 2. (both v.1.0 and v.1.0a) "No terms may be added to or subtracted from this License except as described in the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License." The two monsters in question were open Game Content under v.1.0. Things effecting them must follow the OGL, and the OGL only. Now, they can have some other agreement in effect, but that can not have influence on items that are already OGC. For example, Wizards could have paid SSS for the use of the content. That would have no bearing on the OGC. I hope to see Errata from Wizards on this. This is whole MY own opinion, and not that of the PCGen Team. [/QUOTE]
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