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[MM2e] Salton City Needs Heroes! - OOC [CLOSED]
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<blockquote data-quote="hafrogman" data-source="post: 4608104" data-attributes="member: 8858"><p>I've got a draft of Michael up in the Roll Call thread.</p><p></p><p>He's not quite finished, and I have a few points drifting around, but I have to check a few things with you before I finalize this.</p><p></p><p>And if anyone with Ultimate Power has any suggestions for additional powers, I'm open to ideas.</p><p></p><p>Immunity . . . I figured the immunity array (attempts to move him) was roughly equivalent in frequency to damage (bullets). But if you think it's worth more than 5, I have the points to spend. I know I could blow the points on immobility, and get largely the same effect, but I don't like the limited speed aspect, and people who slam him shouldn't be hurt. It's not like running into a brick wall, it's more like running into a bed of reeds. You keep going, the reeds stay where they are.</p><p></p><p>Super Senses . . . I made this one up. I figured it roughly equivalent to intuit direction. Only the direction he intuits is "down". It also works in conjuction with . . .</p><p></p><p>Super Movement . . . Another invention. I need some way for him to balance per the acrobatics skill, but I don't seem him as very agile, or tumbly, or any of the other aspects of the skill. He's not poised, just upright. So I figured 2 points here would be enough to allow him to move at normal speed over balance beams and the like.</p></blockquote><p></p>
[QUOTE="hafrogman, post: 4608104, member: 8858"] I've got a draft of Michael up in the Roll Call thread. He's not quite finished, and I have a few points drifting around, but I have to check a few things with you before I finalize this. And if anyone with Ultimate Power has any suggestions for additional powers, I'm open to ideas. Immunity . . . I figured the immunity array (attempts to move him) was roughly equivalent in frequency to damage (bullets). But if you think it's worth more than 5, I have the points to spend. I know I could blow the points on immobility, and get largely the same effect, but I don't like the limited speed aspect, and people who slam him shouldn't be hurt. It's not like running into a brick wall, it's more like running into a bed of reeds. You keep going, the reeds stay where they are. Super Senses . . . I made this one up. I figured it roughly equivalent to intuit direction. Only the direction he intuits is "down". It also works in conjuction with . . . Super Movement . . . Another invention. I need some way for him to balance per the acrobatics skill, but I don't seem him as very agile, or tumbly, or any of the other aspects of the skill. He's not poised, just upright. So I figured 2 points here would be enough to allow him to move at normal speed over balance beams and the like. [/QUOTE]
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