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General Tabletop Discussion
*Pathfinder & Starfinder
MM3: Is something off with Fire Elemental Damage?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5233169" data-attributes="member: 82106"><p>The worst part about it being mostly ongoing damage as-is isn't even multiple elementals. The worst part is even ONE elemental by itself is hosed because if it hits and the target fails then it might as well not bother to attack the same target next round, it can't stack any damage at all, so its guaranteed to be (at epic) pretty trivial damage (15 points a round, yawn). Assume the target has even 5 fire resistance and it is a total joke, the thing can run around singing the whole party, but it is guaranteed to never do significant damage to any one PC.</p><p></p><p>That was why I suggested 4d6 base damage, at least it hurts a BIT. Losing fire resistance or stacking extra ongoing isn't bad either. If it both canceled resist and the damage increased with each hit then I'd say it would be scary even without static damage.</p><p></p><p>Mengu has a good point too, without a real damage expression its rather hard to adjust the level of the thing. Maybe 1d10,2d10,3d10 would be ideal. Then you can level up or down smoothly through every possible level <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. Toss on canceling 5 DR as long as the ongoing is in effect and that would make it good and scary.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5233169, member: 82106"] The worst part about it being mostly ongoing damage as-is isn't even multiple elementals. The worst part is even ONE elemental by itself is hosed because if it hits and the target fails then it might as well not bother to attack the same target next round, it can't stack any damage at all, so its guaranteed to be (at epic) pretty trivial damage (15 points a round, yawn). Assume the target has even 5 fire resistance and it is a total joke, the thing can run around singing the whole party, but it is guaranteed to never do significant damage to any one PC. That was why I suggested 4d6 base damage, at least it hurts a BIT. Losing fire resistance or stacking extra ongoing isn't bad either. If it both canceled resist and the damage increased with each hit then I'd say it would be scary even without static damage. Mengu has a good point too, without a real damage expression its rather hard to adjust the level of the thing. Maybe 1d10,2d10,3d10 would be ideal. Then you can level up or down smoothly through every possible level :). Toss on canceling 5 DR as long as the ongoing is in effect and that would make it good and scary. [/QUOTE]
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Community
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MM3: Is something off with Fire Elemental Damage?
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