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Community
General Tabletop Discussion
*Pathfinder & Starfinder
MM3: Is something off with Fire Elemental Damage?
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<blockquote data-quote="Aegeri" data-source="post: 5233182" data-attributes="member: 78116"><p>Throw it into an encounter with a volcanic dragon and a godslayer inferno. Nobody can resist the fire damage then (godslayer infernos aura) and the godslayer inferno can make every enemy within 10 of it automatically take any ongoing fire damage its taking.</p><p></p><p>It really depends on what other creatures you put into the encounter with it. Ongoing damage monsters are best paired with friends that penalize saves and reduce resistances (of which there are more than a few options in both cases these days). Also remember that ongoing damage has ways of being triggered between turns now, like the godslayer inferno and other monsters (or even zones or traps).</p><p></p><p>PC resistances are easy to negate though through terrain if you want. In fact I made terrain that strips resistances from non-elemental creatures and gives it to creatures with the elemental keyword (It's a large "zone" of elemental energy). Of course I only use this terrain the once in my campaign and I like to mix up my mechanics a lot. It's important to remember that monsters should not just be HP and stats, they need to be a coherent part of an entire encounter.</p></blockquote><p></p>
[QUOTE="Aegeri, post: 5233182, member: 78116"] Throw it into an encounter with a volcanic dragon and a godslayer inferno. Nobody can resist the fire damage then (godslayer infernos aura) and the godslayer inferno can make every enemy within 10 of it automatically take any ongoing fire damage its taking. It really depends on what other creatures you put into the encounter with it. Ongoing damage monsters are best paired with friends that penalize saves and reduce resistances (of which there are more than a few options in both cases these days). Also remember that ongoing damage has ways of being triggered between turns now, like the godslayer inferno and other monsters (or even zones or traps). PC resistances are easy to negate though through terrain if you want. In fact I made terrain that strips resistances from non-elemental creatures and gives it to creatures with the elemental keyword (It's a large "zone" of elemental energy). Of course I only use this terrain the once in my campaign and I like to mix up my mechanics a lot. It's important to remember that monsters should not just be HP and stats, they need to be a coherent part of an entire encounter. [/QUOTE]
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MM3: Is something off with Fire Elemental Damage?
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