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MM3: Warforged Charger
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<blockquote data-quote="emoplato" data-source="post: 5711031" data-attributes="member: 97812"><p>Well, you do gain any racial bonus feats of the new form. I would say if you don't have a Warforged body feat you are stuck with the new one, however if you do have a body feat of your own you can use the other if it is advantageous to use. I'm not sure if it is RAW but as far as I know it complies with D&D rules, interpretation of law of enhancements if something of the same bonus the higher or the one most beneficial applies. However, from the rules of the polymorph school you would have to choose at beginning and not be able to change until the spell ends.</p><p>Sure, a bite attack is always good it doesn't disturb casting or fighting. As for the components that depends if they are feats, items, or inherently racial abilities. If feats, of course they transfer. If items well then you should look at a wild clasp, an attachment one can place on an item so that it remains for use. It was designed for wild shape, but the same laws apply, the only difference is wild shape is a supernatural ability. If inherently racial no, you have assumed a new body therefore you use that body, unless you want to be master transmogrifist but it is a non-optimal casting and fighting class. It also can be a class of broken combinations, ie Pun-Pun, especially if the user has access to many monster books.</p></blockquote><p></p>
[QUOTE="emoplato, post: 5711031, member: 97812"] Well, you do gain any racial bonus feats of the new form. I would say if you don't have a Warforged body feat you are stuck with the new one, however if you do have a body feat of your own you can use the other if it is advantageous to use. I'm not sure if it is RAW but as far as I know it complies with D&D rules, interpretation of law of enhancements if something of the same bonus the higher or the one most beneficial applies. However, from the rules of the polymorph school you would have to choose at beginning and not be able to change until the spell ends. Sure, a bite attack is always good it doesn't disturb casting or fighting. As for the components that depends if they are feats, items, or inherently racial abilities. If feats, of course they transfer. If items well then you should look at a wild clasp, an attachment one can place on an item so that it remains for use. It was designed for wild shape, but the same laws apply, the only difference is wild shape is a supernatural ability. If inherently racial no, you have assumed a new body therefore you use that body, unless you want to be master transmogrifist but it is a non-optimal casting and fighting class. It also can be a class of broken combinations, ie Pun-Pun, especially if the user has access to many monster books. [/QUOTE]
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