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<blockquote data-quote="Razz" data-source="post: 2915986" data-attributes="member: 3014"><p>We have NPC generators online, people can use computers or whatever, you can even have your friends help you write up some NPC stats. I really don't agree with destroying quality&quantity in D&D books lately for the sake of more "convenience." If people don't know by now that D&D takes, I dunno, TIME then maybe they jumped into the wrong game.</p><p></p><p>There're many ways to reduce time, but developing more and more D&D books that continue to "save time for you" not only stifles creativity but it also greatly diminishes quality and quantity. Hence, the MMIV. It's obvious fact it has the lowest count of monsters of all monster books and completely strays from its traditional purpose. I don't think putting in "Kobold (insert random adjective here)" makes for a truly wonderful and inspiring monster book. </p><p></p><p>And exactly how much time are people saving? Some can develop an adventure in an hour or 2, are books trying to help squeeze an extra 10 or 20 minutes of prep time now? I could've swore that was what the DMG2 was for, I recently read the section on how to prep in 1, 2, 3, or 4 hours. That wasn't enough was it, though? Instead, WotC has to do all the work for the person. I haven't heard of anyone I know personally that's played or plays D&D say they have no time, I've met many that actually MADE time for themselves, either a set date once or twice weekly or switching their work schedules around.</p></blockquote><p></p>
[QUOTE="Razz, post: 2915986, member: 3014"] We have NPC generators online, people can use computers or whatever, you can even have your friends help you write up some NPC stats. I really don't agree with destroying quality&quantity in D&D books lately for the sake of more "convenience." If people don't know by now that D&D takes, I dunno, TIME then maybe they jumped into the wrong game. There're many ways to reduce time, but developing more and more D&D books that continue to "save time for you" not only stifles creativity but it also greatly diminishes quality and quantity. Hence, the MMIV. It's obvious fact it has the lowest count of monsters of all monster books and completely strays from its traditional purpose. I don't think putting in "Kobold (insert random adjective here)" makes for a truly wonderful and inspiring monster book. And exactly how much time are people saving? Some can develop an adventure in an hour or 2, are books trying to help squeeze an extra 10 or 20 minutes of prep time now? I could've swore that was what the DMG2 was for, I recently read the section on how to prep in 1, 2, 3, or 4 hours. That wasn't enough was it, though? Instead, WotC has to do all the work for the person. I haven't heard of anyone I know personally that's played or plays D&D say they have no time, I've met many that actually MADE time for themselves, either a set date once or twice weekly or switching their work schedules around. [/QUOTE]
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