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<blockquote data-quote="Razz" data-source="post: 2916131" data-attributes="member: 3014"><p>Early 20s, started D&D in 8th grade, with AD&D 2E and moved on to 3E/3.5E (at a painstaking loss of $2500+ from 2E books, though the FR stuff is useful still).</p><p></p><p></p><p></p><p>The PrC format, for example. Designed to help the uninspired, confused, or the skeptical. Takes up quite a number of pages. Loss of more material is a result. Also, the quality of the PrC has been lost, now, thanks to it stifling creativity and I have noticed more and more disagree with the new format. Even those that like it believe it's a little too excessive. That's just one example. Sticking adventures in a book that has nothing to do with what the book is covering, loss of room for something used only once. Why not post them on the web as an WE?</p><p></p><p></p><p></p><p>Mainly the amount of content within the books lately. And the fact that every book is becoming a "We've done the work for you" instead of "Here're the tools, a couple of examples, now go and make your game YOUR game."</p><p></p><p></p><p></p><p>I have realized that, also. For every naysayer for the MM4, for example, there're those who absolutely love it. I still would like to voice out my disagreement with the new format, but then again my voice has no meaning if sales show otherwise.</p><p></p><p></p><p></p><p>Unearthed Arcana is for game mechanics. What I mean by tools are new spells, PrC, feats, monsters, new systems (that will be supported, btw). I mention mostly crunch material, but I agree with putting the fluff in side by side with it. I believe the greatest books were Player's Handbook 2, Monster Manual 3, Races of Stone, and Draconomicon, for example. The you have your mostly fluff books like Power of Faerun, that was great too. When WotC sets themselves on such a pedestal with such books, then when I see crappy books (made in comparison to those mentioned above, for example) it makes at least someone like me wonder "Why'd they stray from a good thing?" or "Didn't they know any better?" </p><p></p><p>I think what it is, they go too far with their "new toys". With the MM4, for example, most of the book is classed monsters from MM3.5 (and for others, it was already minis). Why use the Monster Manual 4 for this? It should've been a separate book or they should've gone in slowly with the new idea. But I assume they were looking for a strong reaction so they plugged half the book with it.</p><p></p><p>As for "quantity", well, like I have mentioned before. Less monsters now, it has a lower count than even Monsters of Faerun. It's a Monster Manual that should give people more new monsters (and more is better, because they can cover all creature types at least), it's always been that way. I feel like if I get MM4, I am not getting what I was expecting to get when purchasing a Monster Manual, a book on new monsters, and the price remains the same. An <strong>Enemies&Allies II</strong> would've been better for their classed monsters type book.</p></blockquote><p></p>
[QUOTE="Razz, post: 2916131, member: 3014"] Early 20s, started D&D in 8th grade, with AD&D 2E and moved on to 3E/3.5E (at a painstaking loss of $2500+ from 2E books, though the FR stuff is useful still). The PrC format, for example. Designed to help the uninspired, confused, or the skeptical. Takes up quite a number of pages. Loss of more material is a result. Also, the quality of the PrC has been lost, now, thanks to it stifling creativity and I have noticed more and more disagree with the new format. Even those that like it believe it's a little too excessive. That's just one example. Sticking adventures in a book that has nothing to do with what the book is covering, loss of room for something used only once. Why not post them on the web as an WE? Mainly the amount of content within the books lately. And the fact that every book is becoming a "We've done the work for you" instead of "Here're the tools, a couple of examples, now go and make your game YOUR game." I have realized that, also. For every naysayer for the MM4, for example, there're those who absolutely love it. I still would like to voice out my disagreement with the new format, but then again my voice has no meaning if sales show otherwise. Unearthed Arcana is for game mechanics. What I mean by tools are new spells, PrC, feats, monsters, new systems (that will be supported, btw). I mention mostly crunch material, but I agree with putting the fluff in side by side with it. I believe the greatest books were Player's Handbook 2, Monster Manual 3, Races of Stone, and Draconomicon, for example. The you have your mostly fluff books like Power of Faerun, that was great too. When WotC sets themselves on such a pedestal with such books, then when I see crappy books (made in comparison to those mentioned above, for example) it makes at least someone like me wonder "Why'd they stray from a good thing?" or "Didn't they know any better?" I think what it is, they go too far with their "new toys". With the MM4, for example, most of the book is classed monsters from MM3.5 (and for others, it was already minis). Why use the Monster Manual 4 for this? It should've been a separate book or they should've gone in slowly with the new idea. But I assume they were looking for a strong reaction so they plugged half the book with it. As for "quantity", well, like I have mentioned before. Less monsters now, it has a lower count than even Monsters of Faerun. It's a Monster Manual that should give people more new monsters (and more is better, because they can cover all creature types at least), it's always been that way. I feel like if I get MM4, I am not getting what I was expecting to get when purchasing a Monster Manual, a book on new monsters, and the price remains the same. An [B]Enemies&Allies II[/B] would've been better for their classed monsters type book. [/QUOTE]
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