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<blockquote data-quote="ColonelHardisson" data-source="post: 2916187" data-attributes="member: 363"><p>Well, I'm 40, started playing in 1979. I bought all that 2e stuff on top of the 1e stuff and some of the older D&D stuff. So my own "loss" (if it can be called that) when 3e came along was even greater.</p><p></p><p></p><p></p><p></p><p></p><p>Actually, as I said on the other thread about "putting the A back into D&D," I like having some context for prestige classes. It gives an indication of what the designer had in mind. Too many prestige classes are just tossed out there and often are concepts that could've been better covered by way of multiclassing and feat and skill selection. This format forces some thought be put into them. Doesn't mean all of the recent ones are great, but the ones I've seen have generally been a bit better thought-out. </p><p></p><p></p><p></p><p>I don't like full-blown adventures in the hardbacks either, but many of the ones in the recent books seem like what could be used as "typical" dwellings for cretaures and classes, which could, therefore, be re-used as random encounters. In addition, they could help establish "styles" for certain creatures, which could either help or hinder players (and characters) when they come in sight of the lairs.</p><p></p><p></p><p></p><p></p><p></p><p>Yeah, but as I was getting at earlier, if someone is that inclined to do things on their own, why would they even need good-sized books of new rules crunch? It's a paradoxical notion. </p><p></p><p></p><p></p><p></p><p></p><p>And when people pipe-up in opposition to something I favor, I feel I should reply so as to make my position known, also.</p><p></p><p></p><p></p><p></p><p></p><p>Isn't there a ton of any of these elements already out there? I like choice, but there is so much choice now that I think there's plenty of room for WotC to switch things up now and then. I already have all the MMs, the three Tomes of Horror, the Monsternomicon, monster books from Bastion and any number of other companies...more monsters than I could ever use, especially with templates and classes. I'd rather have quality over quantity now, and I feel the format the MMIV is using is quality.</p><p></p><p></p><p></p><p>I actually think all the books you list were really good. So I don't exactly see where the disconnect is occurring here.</p><p></p><p></p><p></p><p>I haven't looked at the ToC closely, so I don't know if "most" of the MMIV is advanced/classed older critters. But, I will say that I'd liek to see a "Rogue's Gallery" product separate from the monster books, but that doesn't mean I think it's a bad thing here.</p><p></p><p></p><p></p><p>Like I said above, there are tons of critters to choose from already. Doing something different in this book is preferrable, to me, than yet another collection of critters along the lines of the worst of TSR - the endless reams of half-baked critters in the various Spelljammer Monstrous Compendiums. As it is, there are examples of such stuff in the MMs and the Fiend Folio as it is.</p></blockquote><p></p>
[QUOTE="ColonelHardisson, post: 2916187, member: 363"] Well, I'm 40, started playing in 1979. I bought all that 2e stuff on top of the 1e stuff and some of the older D&D stuff. So my own "loss" (if it can be called that) when 3e came along was even greater. Actually, as I said on the other thread about "putting the A back into D&D," I like having some context for prestige classes. It gives an indication of what the designer had in mind. Too many prestige classes are just tossed out there and often are concepts that could've been better covered by way of multiclassing and feat and skill selection. This format forces some thought be put into them. Doesn't mean all of the recent ones are great, but the ones I've seen have generally been a bit better thought-out. I don't like full-blown adventures in the hardbacks either, but many of the ones in the recent books seem like what could be used as "typical" dwellings for cretaures and classes, which could, therefore, be re-used as random encounters. In addition, they could help establish "styles" for certain creatures, which could either help or hinder players (and characters) when they come in sight of the lairs. Yeah, but as I was getting at earlier, if someone is that inclined to do things on their own, why would they even need good-sized books of new rules crunch? It's a paradoxical notion. And when people pipe-up in opposition to something I favor, I feel I should reply so as to make my position known, also. Isn't there a ton of any of these elements already out there? I like choice, but there is so much choice now that I think there's plenty of room for WotC to switch things up now and then. I already have all the MMs, the three Tomes of Horror, the Monsternomicon, monster books from Bastion and any number of other companies...more monsters than I could ever use, especially with templates and classes. I'd rather have quality over quantity now, and I feel the format the MMIV is using is quality. I actually think all the books you list were really good. So I don't exactly see where the disconnect is occurring here. I haven't looked at the ToC closely, so I don't know if "most" of the MMIV is advanced/classed older critters. But, I will say that I'd liek to see a "Rogue's Gallery" product separate from the monster books, but that doesn't mean I think it's a bad thing here. Like I said above, there are tons of critters to choose from already. Doing something different in this book is preferrable, to me, than yet another collection of critters along the lines of the worst of TSR - the endless reams of half-baked critters in the various Spelljammer Monstrous Compendiums. As it is, there are examples of such stuff in the MMs and the Fiend Folio as it is. [/QUOTE]
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