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<blockquote data-quote="Razz" data-source="post: 2916285" data-attributes="member: 3014"><p>I see it only as a loss because I don't remember the last time I looked back on a 2E book I own that wasn't Forgotten Realms. They're just sitting there taking up space in my home. My friends, who've helped me purchase many of the books as well, are peeved at the loss of their cash, too, seeing it sit unused on a shelf in some dank storage area. They got over it, but it leaves a bad taste about D&D still.</p><p></p><p></p><p></p><p></p><p>Problem is, it's too much text and it's text none of my players find inspiring in the least. Mainly because the text entails a "This is how you shoud play one" instead of "You can play it like this, or this, or this". I had a veteran player of mine look over a few of them, he came up with concepts for the way he'd play those PrC totally different than what was suggested. But, then again he's a veteran, and the text was geared towards newbies mostly. I believe that is the trend we are seeing in D&D, more stuff for brand new people. Is it a bad thing? Not entirely, but you can get similar information for free on message boards like this.</p><p></p><p></p><p></p><p>A couple of dwellings and such work out fine, I can see it's reasoning in Draconomicon for example, but don't stick more than one mini-adventure in a book that isn't an adventure book. Stormwrack was a good example of that, I believe they stuck 3 adventures in it. </p><p></p><p></p><p></p><p>Crafting crunch is way harder than the fluff. There was a poster on the D&D message boards that explained it very well, in fact. WotC actually has an R&D team to do just that, balance out and test such material and then allow it to be released to the public. Same concept as "It's easier to upgrade a monster than to downgrade one" from FCI, so they gave us a "base" stat for the demon lords. </p><p></p><p></p><p></p><p>There's choice, but there's simply always the fact that one of my players asks for something not covered by WotC. 5 years I've had one player eagerly wait for me to come to him and say "They released a lightning-element monk PrC finally" and then he can finally play the character he wants. He's going to be waiting a long time, unfortunately. Should I craft the PrC on my own? Some do, but I don't. I don't believe my job is to do that and I can't make a balanced PrC for the life of me anyway. Plus it has that "unofficial" feel to it that my players don't like either. As for 3rd party products, we really don't use any for the same reason. Sounds silly, but it's just the type of games we prefer.</p><p></p><p></p><p></p><p>They are good, but now why did Races of Destiny turn out horrible? If they based it on Races of Stone's workmanship, it wouldn't have been bashed the way it was. Same goes for Libris Mortis, but fortunately they took a step back up with Lords of Madness instead of down as they usually do. Give Libris Mortis the same page count as Draconomicon and quality, it would've had better reponses.</p><p></p><p></p><p></p><p>The ToC was a big disappointment, to me at least. And I wholeheartedly agree with you that such creatures should've been presented in a "Rogues' Gallery" type book.</p><p></p><p></p><p></p><p>Like I've stated, I believe that 2006 must be the Year of Testing the Waters or something, because they've been doing many different things lately. I just hope it all changes for the better in 2007, sucks I have to miss out on MM4 and Mysteries of the Moonsea, 2 books I was looking forward to and I am now not purchasing just so I can hope the sales are low enough not to do something similar again.</p></blockquote><p></p>
[QUOTE="Razz, post: 2916285, member: 3014"] I see it only as a loss because I don't remember the last time I looked back on a 2E book I own that wasn't Forgotten Realms. They're just sitting there taking up space in my home. My friends, who've helped me purchase many of the books as well, are peeved at the loss of their cash, too, seeing it sit unused on a shelf in some dank storage area. They got over it, but it leaves a bad taste about D&D still. Problem is, it's too much text and it's text none of my players find inspiring in the least. Mainly because the text entails a "This is how you shoud play one" instead of "You can play it like this, or this, or this". I had a veteran player of mine look over a few of them, he came up with concepts for the way he'd play those PrC totally different than what was suggested. But, then again he's a veteran, and the text was geared towards newbies mostly. I believe that is the trend we are seeing in D&D, more stuff for brand new people. Is it a bad thing? Not entirely, but you can get similar information for free on message boards like this. A couple of dwellings and such work out fine, I can see it's reasoning in Draconomicon for example, but don't stick more than one mini-adventure in a book that isn't an adventure book. Stormwrack was a good example of that, I believe they stuck 3 adventures in it. Crafting crunch is way harder than the fluff. There was a poster on the D&D message boards that explained it very well, in fact. WotC actually has an R&D team to do just that, balance out and test such material and then allow it to be released to the public. Same concept as "It's easier to upgrade a monster than to downgrade one" from FCI, so they gave us a "base" stat for the demon lords. There's choice, but there's simply always the fact that one of my players asks for something not covered by WotC. 5 years I've had one player eagerly wait for me to come to him and say "They released a lightning-element monk PrC finally" and then he can finally play the character he wants. He's going to be waiting a long time, unfortunately. Should I craft the PrC on my own? Some do, but I don't. I don't believe my job is to do that and I can't make a balanced PrC for the life of me anyway. Plus it has that "unofficial" feel to it that my players don't like either. As for 3rd party products, we really don't use any for the same reason. Sounds silly, but it's just the type of games we prefer. They are good, but now why did Races of Destiny turn out horrible? If they based it on Races of Stone's workmanship, it wouldn't have been bashed the way it was. Same goes for Libris Mortis, but fortunately they took a step back up with Lords of Madness instead of down as they usually do. Give Libris Mortis the same page count as Draconomicon and quality, it would've had better reponses. The ToC was a big disappointment, to me at least. And I wholeheartedly agree with you that such creatures should've been presented in a "Rogues' Gallery" type book. Like I've stated, I believe that 2006 must be the Year of Testing the Waters or something, because they've been doing many different things lately. I just hope it all changes for the better in 2007, sucks I have to miss out on MM4 and Mysteries of the Moonsea, 2 books I was looking forward to and I am now not purchasing just so I can hope the sales are low enough not to do something similar again. [/QUOTE]
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