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<blockquote data-quote="d20Dwarf" data-source="post: 2916516" data-attributes="member: 314"><p>I can see your point to an extent, I certainly will avoid certain art because I don't like the people that produce it, but I think the RPG industry is different in a couple of ways.</p><p></p><p>1. The commercial impact of a designer on a book is virtually nil, so no amount of consumer feedback on the author is going to influence whether or not that author gets work again. This is different in more passive media like films or fine art, where artist/actor/director impression can make a big difference to the bottom line (MI:3 for instance).</p><p></p><p>2. RPG books are, for the most part, instruction manuals written in an entertaining and imaginative way. Your personal feelings about a writer aren't going to really impact how you *use* the book, so in my opinion the incentive to make judgments is lessened by that fact. If you don't like the way a writer writes, that's one thing, because part of the product is the enjoyment of reading it.</p><p> </p><p></p><p></p><p>I know, I don't take anything on the net personally, that's why I find it so funny when people accuse me of being a corporate shill or of artistic defensiveness. Like Ari, I just won't slag a book I don't like, unless I really don't like the author either (geez, that Heroes of Horror, now that's some crap...umm, seeya Saturday Ari!...ehehehe. <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /> ) </p><p></p><p></p><p></p><p></p><p>Both are correct, in my experience. Artists are more sensitive about their work than RPG designers. Even still, artists that flame out are about as rare as writers that flame out (What *is* that smell, anyway?). And, artists with any talent can find jobs in their field outside RPGs much more easily than writers. For the most part, this is because it's easier to tell crappy art than it is crappy writing, so there are more crappy writers with jobs out there than crappy artists. Sigh, nobody respects the written word...*melodramatic Brontean wistfulness*</p></blockquote><p></p>
[QUOTE="d20Dwarf, post: 2916516, member: 314"] I can see your point to an extent, I certainly will avoid certain art because I don't like the people that produce it, but I think the RPG industry is different in a couple of ways. 1. The commercial impact of a designer on a book is virtually nil, so no amount of consumer feedback on the author is going to influence whether or not that author gets work again. This is different in more passive media like films or fine art, where artist/actor/director impression can make a big difference to the bottom line (MI:3 for instance). 2. RPG books are, for the most part, instruction manuals written in an entertaining and imaginative way. Your personal feelings about a writer aren't going to really impact how you *use* the book, so in my opinion the incentive to make judgments is lessened by that fact. If you don't like the way a writer writes, that's one thing, because part of the product is the enjoyment of reading it. I know, I don't take anything on the net personally, that's why I find it so funny when people accuse me of being a corporate shill or of artistic defensiveness. Like Ari, I just won't slag a book I don't like, unless I really don't like the author either (geez, that Heroes of Horror, now that's some crap...umm, seeya Saturday Ari!...ehehehe. :uhoh: ) Both are correct, in my experience. Artists are more sensitive about their work than RPG designers. Even still, artists that flame out are about as rare as writers that flame out (What *is* that smell, anyway?). And, artists with any talent can find jobs in their field outside RPGs much more easily than writers. For the most part, this is because it's easier to tell crappy art than it is crappy writing, so there are more crappy writers with jobs out there than crappy artists. Sigh, nobody respects the written word...*melodramatic Brontean wistfulness* [/QUOTE]
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