Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
MM4 Table of Contents up
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Razz" data-source="post: 2916764" data-attributes="member: 3014"><p>See, there is a big difference between the two.</p><p></p><p>As a DM, I should not have to create new game mechanics and playtest them. That is not what a DM does. He is to run the game with what he is given and the rest what he makes up. Not game mechanics. It is not his job to create a feat for a player and playtest that feat a few sessions. That takes up too much time, causes too much stress, and causes a lot of Player-DM debates. A DM can choose to do that for his games if he'd like, but I don't believe it is a requirement in order to play and enjoy the game.</p><p></p><p>A perfect reason for why I should'nt be required to make my own lightning-element monk prestige class. I had written some psionic powers for Bruce Cordell, which he edited and posted on his site long ago. Eventually some of those powers ended up on the D&D site, but not the power Bend Space. I kept it in the game, however, and my player's Psychic Warrior used it for a few sessions. Eventually, me and even the other players realized it was too powerful, at least for its power level. Course, the player didn't feel that way. There was a lot of debates, hostility and tension in the group. After some time, the Mind's Eye took the power and edited properly and balanced it perfectly. Now we're all happy...except for the player now. There was a lot of argument and it sucks to have to "reverse time" in the sessions to explain the new changes to the psionic power. It left a very inconsistent feel to our games after that. It also was not worth it at all. Not worth the wasted time on playtesting and arguing and D&D is a game to play, not to playtest new material. Cause we have tons of ideas for new stuff, we just don't ever implement them because it's obviously not going to do us any good. Since then, I've pretty much stated I'm never doing that again. That's WotC's job, I am quite comfortable doing everything else a DM is actually supposed to do. If it's from WotC, no one complains, everyone's happy, and no time is lost or wasted.</p><p></p><p>So, no, I am not a lazy DM. I am a smart DM for avoiding unneccesary elements to a D&D game. And I am a smart DM who can come up with his own reasons for a certain PrC fits in his world, create his own organizations, create his own NPCs and classed monsters, and create his own adventures. And I work a 40 hour/week job and have a wife and in college. I found time, I am sure anyone else can, too.</p><p></p><p>But this is going way off topic. This is supposed to be about MM4, not how WotC should be doing things and how they shouldn't be. Nor is it a let's bash Razz's negative comment thread either. I've had too many of those. I am heading off this thread, no need to reply. I've stated my point about MM4 and it's done. If you want, you can start a thread on this or keep in in private messages.</p></blockquote><p></p>
[QUOTE="Razz, post: 2916764, member: 3014"] See, there is a big difference between the two. As a DM, I should not have to create new game mechanics and playtest them. That is not what a DM does. He is to run the game with what he is given and the rest what he makes up. Not game mechanics. It is not his job to create a feat for a player and playtest that feat a few sessions. That takes up too much time, causes too much stress, and causes a lot of Player-DM debates. A DM can choose to do that for his games if he'd like, but I don't believe it is a requirement in order to play and enjoy the game. A perfect reason for why I should'nt be required to make my own lightning-element monk prestige class. I had written some psionic powers for Bruce Cordell, which he edited and posted on his site long ago. Eventually some of those powers ended up on the D&D site, but not the power Bend Space. I kept it in the game, however, and my player's Psychic Warrior used it for a few sessions. Eventually, me and even the other players realized it was too powerful, at least for its power level. Course, the player didn't feel that way. There was a lot of debates, hostility and tension in the group. After some time, the Mind's Eye took the power and edited properly and balanced it perfectly. Now we're all happy...except for the player now. There was a lot of argument and it sucks to have to "reverse time" in the sessions to explain the new changes to the psionic power. It left a very inconsistent feel to our games after that. It also was not worth it at all. Not worth the wasted time on playtesting and arguing and D&D is a game to play, not to playtest new material. Cause we have tons of ideas for new stuff, we just don't ever implement them because it's obviously not going to do us any good. Since then, I've pretty much stated I'm never doing that again. That's WotC's job, I am quite comfortable doing everything else a DM is actually supposed to do. If it's from WotC, no one complains, everyone's happy, and no time is lost or wasted. So, no, I am not a lazy DM. I am a smart DM for avoiding unneccesary elements to a D&D game. And I am a smart DM who can come up with his own reasons for a certain PrC fits in his world, create his own organizations, create his own NPCs and classed monsters, and create his own adventures. And I work a 40 hour/week job and have a wife and in college. I found time, I am sure anyone else can, too. But this is going way off topic. This is supposed to be about MM4, not how WotC should be doing things and how they shouldn't be. Nor is it a let's bash Razz's negative comment thread either. I've had too many of those. I am heading off this thread, no need to reply. I've stated my point about MM4 and it's done. If you want, you can start a thread on this or keep in in private messages. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
MM4 Table of Contents up
Top