Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
MMIV errors
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SinisterSage" data-source="post: 3000981" data-attributes="member: 41503"><p>Please contribute any errors you’ve found in MM IV. Correct me if I made a mistake. </p><p></p><p>There are several creatures that I haven’t proofread yet (, especially the old monsters with class levels).</p><p></p><p>(PS: Please keep this thread free of complaints about design decisions.)</p><p>(PS2: Don’t mistake this thread as anti-MMIV propaganda. MMIV actually seems to have a lower error-per-creature-ratio than the previous Monster Manuals.)</p><p></p><p>Errors:</p><p></p><p style="margin-left: 20px"></p> <p style="margin-left: 20px">• p.10: Cyclonic Ravager: The defense information includes the line: </p> <p style="margin-left: 20px"><strong>miss chance </strong>50% (invisibility). The creature entry lacks further information regarding the nature of this invisibility. </p> <p style="margin-left: 20px">Is it “natural” like the invisible stalker’s (not subject to invisibility purge)? Is it spell-like or supernatural? Does it require an action to activate? The creature’s description describes a visible opponent.</p> <p style="margin-left: 20px"> </p> <p style="margin-left: 20px">• p.15: Balhannoth: Its Senses are: blind, dweomersight 120 ft., and listen +6. </p> <p style="margin-left: 20px">Dweomersight works like blindsense.</p> <p style="margin-left: 20px">Since it only has blindsense, not blindsight, the balhannoth can only discern the location of other creatures. Opponents still have full concealment from the balhannoth. That means that the balhannoth has a 50% miss chance when attacking other creatures. </p> <p style="margin-left: 20px">The balhannoth is also denied its Dex modifier to AC against creatures it cannot see. Thus its AC would be: AC 18, touch 9, flat-footed 18.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Errata suggestion: Change the blindsense in the dweomersight to blindsense. </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">• p.34: Concordant Killer: Average hit points should be 199 hp instead of 200 (19x4.5 + 19x6 = 199.5, round down to 199). </p> <p style="margin-left: 20px">The feat Quicken Spell-like Ability (<em>greater dispel magic</em>) requires CL 20. The Concordant Killer only has a caster level of 19 for its spell-like abilities, so it shouldn’t be able to use this feat.</p> <p style="margin-left: 20px">Survival +6 (+9 on other planes) should be Survival +6 (+8 on other planes). Non-epic synergy bonuses give a +2 modifier. </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">• p.40: Death Drinker: Not really an error, but there is no reason why the death drinker would want to wield its longsword one-handed. When wielding the sword two-handed it deals (3d6+18/17-20) damage. </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">• p.52: Dwarf Ancestor: Jump modifier should be Jump +8 (8 ranks, -6 speed, +6 Str)</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">• p.83: Dark Talon Soldier: <strong>Melee</strong> mwk maquahitl +5 (1d10+4/x3). The maquahitl has its own section where it is introduced as a new exotic weapon. There its threat range is /x2, so one of the two entries is wrong.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">• p.98: Mageripper Swarm: Its Senses are: blind, blindsense 30 ft., sense magic 30ft. and listen +12. </p> <p style="margin-left: 20px">Since it only has blindsense, not blindsight, the mageripper swarm can only discern the location of other creatures. Opponents still have full concealment from the mageripper swarm. </p> <p style="margin-left: 20px">The mageripper swarm is denied its Dex modifier to AC against creatures it cannot see. Thus its AC would be: AC 14, touch 14, flat-footed 14.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Errata suggestion: Change blindsense 30 ft. to blindsight 30 ft..</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">• p.100: Minotaur, Greathorn: has <strong>Melee</strong> greathammer +17/+12/+7 (3d6+10/x4). The greathammer has its own section where it is introduced as a new exotic weapon. There its threat range is 19-20/x4, so one of the two entries is wrong.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Suggested errata: Use the threat range given in the attack line <span style="color: yellow">(20/x4)</span> for the greathammer.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">• p.156 & p.162:Whitespawn Hordeling & Whitespawn Iceskidder : </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">• p.192: Voor: Its Senses are: blind, blindsense 120 ft., and listen +11. </p> <p style="margin-left: 20px">Since it only has blindsense, not blindsight, the voor can only discern the location of other creatures. Opponents still have full concealment from the voor. That means that the voor has a 50% miss chance when attacking other creatures. </p> <p style="margin-left: 20px">The voor is also denied its Dex modifier to AC against creatures it cannot see. Thus its AC would be: AC 15, touch 9, flat-footed 15.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Errata suggestion: Change blindsense 30 ft. to blindsight 30 ft.. </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">• P.192: dreadful lasher: Ac would be AC 19, touch 8, flat-footed 19 (see voor).</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Errata suggestion: Change blindsense 30 ft. to blindsight 30 ft..</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">• P.197:Zern Arcanovore: Should have 13 skill points ((10[HD]+3)x1 [2+int,minimum 1]=13). Concentration +5 (3ranks, +2 Con), Hide +7 (+3 Dex, +4 Size), Listen +0 (+0 Wis), Spellcraft +4 (6 ranks, -2 Int), Spot +0 (+0 Wis). 9 ranks. It lacks 4 skill points.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">• Several creatures (among them are the demonhive, plague walker, and zern bladethrall) don't have a Typical Treasure listing. </p> <p style="margin-left: 20px">This is not really an error since the description of the typical treasure entries (p. 6) says that they can be omitted if the creature has no treasure, or if the Possessions stat block line is enough to express in their treasure.</p> <p style="margin-left: 20px">But on the other hand some creatures have typical treasure entries telling you the monster has no treasure, while others simply omit the treasure listing. That's inconsistent design.</p> <p style="margin-left: 20px"></p></blockquote><p></p>
[QUOTE="SinisterSage, post: 3000981, member: 41503"] Please contribute any errors you’ve found in MM IV. Correct me if I made a mistake. There are several creatures that I haven’t proofread yet (, especially the old monsters with class levels). (PS: Please keep this thread free of complaints about design decisions.) (PS2: Don’t mistake this thread as anti-MMIV propaganda. MMIV actually seems to have a lower error-per-creature-ratio than the previous Monster Manuals.) Errors: [INDENT] • p.10: Cyclonic Ravager: The defense information includes the line: [b]miss chance [/b]50% (invisibility). The creature entry lacks further information regarding the nature of this invisibility. Is it “natural” like the invisible stalker’s (not subject to invisibility purge)? Is it spell-like or supernatural? Does it require an action to activate? The creature’s description describes a visible opponent. • p.15: Balhannoth: Its Senses are: blind, dweomersight 120 ft., and listen +6. Dweomersight works like blindsense. Since it only has blindsense, not blindsight, the balhannoth can only discern the location of other creatures. Opponents still have full concealment from the balhannoth. That means that the balhannoth has a 50% miss chance when attacking other creatures. The balhannoth is also denied its Dex modifier to AC against creatures it cannot see. Thus its AC would be: AC 18, touch 9, flat-footed 18. Errata suggestion: Change the blindsense in the dweomersight to blindsense. • p.34: Concordant Killer: Average hit points should be 199 hp instead of 200 (19x4.5 + 19x6 = 199.5, round down to 199). The feat Quicken Spell-like Ability ([i]greater dispel magic[/i]) requires CL 20. The Concordant Killer only has a caster level of 19 for its spell-like abilities, so it shouldn’t be able to use this feat. Survival +6 (+9 on other planes) should be Survival +6 (+8 on other planes). Non-epic synergy bonuses give a +2 modifier. • p.40: Death Drinker: Not really an error, but there is no reason why the death drinker would want to wield its longsword one-handed. When wielding the sword two-handed it deals (3d6+18/17-20) damage. • p.52: Dwarf Ancestor: Jump modifier should be Jump +8 (8 ranks, -6 speed, +6 Str) • p.83: Dark Talon Soldier: [b]Melee[/b] mwk maquahitl +5 (1d10+4/x3). The maquahitl has its own section where it is introduced as a new exotic weapon. There its threat range is /x2, so one of the two entries is wrong. • p.98: Mageripper Swarm: Its Senses are: blind, blindsense 30 ft., sense magic 30ft. and listen +12. Since it only has blindsense, not blindsight, the mageripper swarm can only discern the location of other creatures. Opponents still have full concealment from the mageripper swarm. The mageripper swarm is denied its Dex modifier to AC against creatures it cannot see. Thus its AC would be: AC 14, touch 14, flat-footed 14. Errata suggestion: Change blindsense 30 ft. to blindsight 30 ft.. • p.100: Minotaur, Greathorn: has [b]Melee[/b] greathammer +17/+12/+7 (3d6+10/x4). The greathammer has its own section where it is introduced as a new exotic weapon. There its threat range is 19-20/x4, so one of the two entries is wrong. Suggested errata: Use the threat range given in the attack line [Color=yellow](20/x4)[/color] for the greathammer. • p.156 & p.162:Whitespawn Hordeling & Whitespawn Iceskidder : • p.192: Voor: Its Senses are: blind, blindsense 120 ft., and listen +11. Since it only has blindsense, not blindsight, the voor can only discern the location of other creatures. Opponents still have full concealment from the voor. That means that the voor has a 50% miss chance when attacking other creatures. The voor is also denied its Dex modifier to AC against creatures it cannot see. Thus its AC would be: AC 15, touch 9, flat-footed 15. Errata suggestion: Change blindsense 30 ft. to blindsight 30 ft.. • P.192: dreadful lasher: Ac would be AC 19, touch 8, flat-footed 19 (see voor). Errata suggestion: Change blindsense 30 ft. to blindsight 30 ft.. • P.197:Zern Arcanovore: Should have 13 skill points ((10[HD]+3)x1 [2+int,minimum 1]=13). Concentration +5 (3ranks, +2 Con), Hide +7 (+3 Dex, +4 Size), Listen +0 (+0 Wis), Spellcraft +4 (6 ranks, -2 Int), Spot +0 (+0 Wis). 9 ranks. It lacks 4 skill points. • Several creatures (among them are the demonhive, plague walker, and zern bladethrall) don't have a Typical Treasure listing. This is not really an error since the description of the typical treasure entries (p. 6) says that they can be omitted if the creature has no treasure, or if the Possessions stat block line is enough to express in their treasure. But on the other hand some creatures have typical treasure entries telling you the monster has no treasure, while others simply omit the treasure listing. That's inconsistent design. [/INDENT] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
MMIV errors
Top