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MMMM: Horned Cyclops
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<blockquote data-quote="Geocorona" data-source="post: 769475" data-attributes="member: 8323"><p>Horned Cyclops</p><p>Huge Giant / Warrior 5</p><p>Hit Dice: 10d8+5d8+90 (157 hp)</p><p>Initiative: -1 (-1 Dex)</p><p>Speed: 40 ft., climb 10 ft.</p><p>AC: lower 18 (-2 size, -1 Dex, +11 natural), upper 14 (+7 natural)</p><p>Attacks: 2 Claws +20 melee and Gore +15 melee; or Club +20 melee and Gore +15 melee; or 1-2 Boulders +21 melee</p><p>Damage: Claw 2d4+10, Gore 2d6+5; Club 2d8+10; Boulder (see below)</p><p>Face/Reach: 10x10 ft./15 ft. (tall)</p><p>Special Attacks: Rock throwing</p><p>Special Qualities: Damage reduction 5/+1, darkvision 30 ft., rock catching</p><p>Saves: Fort +25, Ref +2, Will +2</p><p>Abilities: Str 30, Dex 8, Con 22, Int 5, Wis 9, Cha 12</p><p>Skills: Climb +20, Hide -4, Intimidate +4, Jump +12, Listen +4, Spot +1, Swim +13</p><p>Feats: Cleave, Great Cleave, Great Fortitude, Improved Bull Rush, Power Attack, Sunder</p><p></p><p>Climate/Terrain: Temperate or tropical coastal cliffs & mountains</p><p>Organization: Solitary, family (2-4 of various levels)</p><p>Challenge Rating: 9</p><p>Treasure: Standard</p><p>Alignment: Often chaotic neutral</p><p>Advancement: By character class (warrior)</p><p></p><p></p><p>Horned cyclopes have a rudimentary spoken language. These creatures are distantly related to other giants, and do not share their territory; nor do they share territory with their less-bestial cyclops relatives.</p><p></p><p>The horned cyclops can handle most foes with its three-clawed hands and goring head-butt; but it may also wield a large tree trunk as a club, or throw available boulders.</p><p></p><p>Combat</p><p></p><p>A horned cyclops has a satyr-like lower body with dense hair and cloven hooves. The upper body has less natural armor protection, but can usually only be reached with ranged weapons from medium-sized and smaller attackers. Normal weapons barely penetrate below the thick skin, and even an embedded spear might never reach the flesh beneath, giving the horned cyclops a DR of 5/+1.</p><p></p><p>Darkvision (Ex): Horned cyclopes have the ability to see without any light source, but only within a 30 ft. range.</p><p></p><p>Rock Throwing (Ex): Adult horned cyclopes are accomplished rock throwers and receive a +1 racial bonus to attack rolls when throwing rocks. This horned cyclops can hurl boulders of 90 to 120 lbs (Large objects) for 120 ft and 2d8+10 damage, boulders of 60 to 80 lbs (Medium-size objects) for 240 ft and 2d6+10 damage, 2 rocks of 40 to 50 lbs (Small objects) for 360 ft and 1d8+10 damage, or 2 rocks of 20 to 30 lbs (Tiny objects) for 480 ft and 1d6+10 damage.</p><p></p><p>Rock Catching (Ex): A horned cyclops can catch Tiny, Small, Medium-size, or Large rocks (or projectiles of similar shape). Once per round, the cyclops that would normally be hit by a rock can make a Reflex save to catch it as a free action. The DC is 10 for a Tiny rock, 15 for a Small rock, 20 for a Medium-size one, and 25 for a Large one. (If the projectile has a magical bonus to attack, the DC increases by that amount.) The cyclops must be ready for and aware of the attack, and its -1 DEX penalty applies to the roll.</p></blockquote><p></p>
[QUOTE="Geocorona, post: 769475, member: 8323"] Horned Cyclops Huge Giant / Warrior 5 Hit Dice: 10d8+5d8+90 (157 hp) Initiative: -1 (-1 Dex) Speed: 40 ft., climb 10 ft. AC: lower 18 (-2 size, -1 Dex, +11 natural), upper 14 (+7 natural) Attacks: 2 Claws +20 melee and Gore +15 melee; or Club +20 melee and Gore +15 melee; or 1-2 Boulders +21 melee Damage: Claw 2d4+10, Gore 2d6+5; Club 2d8+10; Boulder (see below) Face/Reach: 10x10 ft./15 ft. (tall) Special Attacks: Rock throwing Special Qualities: Damage reduction 5/+1, darkvision 30 ft., rock catching Saves: Fort +25, Ref +2, Will +2 Abilities: Str 30, Dex 8, Con 22, Int 5, Wis 9, Cha 12 Skills: Climb +20, Hide -4, Intimidate +4, Jump +12, Listen +4, Spot +1, Swim +13 Feats: Cleave, Great Cleave, Great Fortitude, Improved Bull Rush, Power Attack, Sunder Climate/Terrain: Temperate or tropical coastal cliffs & mountains Organization: Solitary, family (2-4 of various levels) Challenge Rating: 9 Treasure: Standard Alignment: Often chaotic neutral Advancement: By character class (warrior) Horned cyclopes have a rudimentary spoken language. These creatures are distantly related to other giants, and do not share their territory; nor do they share territory with their less-bestial cyclops relatives. The horned cyclops can handle most foes with its three-clawed hands and goring head-butt; but it may also wield a large tree trunk as a club, or throw available boulders. Combat A horned cyclops has a satyr-like lower body with dense hair and cloven hooves. The upper body has less natural armor protection, but can usually only be reached with ranged weapons from medium-sized and smaller attackers. Normal weapons barely penetrate below the thick skin, and even an embedded spear might never reach the flesh beneath, giving the horned cyclops a DR of 5/+1. Darkvision (Ex): Horned cyclopes have the ability to see without any light source, but only within a 30 ft. range. Rock Throwing (Ex): Adult horned cyclopes are accomplished rock throwers and receive a +1 racial bonus to attack rolls when throwing rocks. This horned cyclops can hurl boulders of 90 to 120 lbs (Large objects) for 120 ft and 2d8+10 damage, boulders of 60 to 80 lbs (Medium-size objects) for 240 ft and 2d6+10 damage, 2 rocks of 40 to 50 lbs (Small objects) for 360 ft and 1d8+10 damage, or 2 rocks of 20 to 30 lbs (Tiny objects) for 480 ft and 1d6+10 damage. Rock Catching (Ex): A horned cyclops can catch Tiny, Small, Medium-size, or Large rocks (or projectiles of similar shape). Once per round, the cyclops that would normally be hit by a rock can make a Reflex save to catch it as a free action. The DC is 10 for a Tiny rock, 15 for a Small rock, 20 for a Medium-size one, and 25 for a Large one. (If the projectile has a magical bonus to attack, the DC increases by that amount.) The cyclops must be ready for and aware of the attack, and its -1 DEX penalty applies to the roll. [/QUOTE]
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