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Mmmm...Libris Mortis.
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<blockquote data-quote="jester47" data-source="post: 1799520" data-attributes="member: 2238"><p>First anyone reading this should go back and see my paragraph in the cited post about the language of this weapon ability. Also also it needs to be pointed out that Ghost Strike only works on Incorporeal undead. Against anything with a body, its a normal + whatever weapon. Also it works like a ghost touch weapon meaning that spirits can weild it. They can disarm an enemy, or sunder the weapon. This is very much a two way street. </p><p></p><p>I do not see the weapon as "revealing" or "creating" vital spots or adding them. I see it as having a property that allows for the disruption of the kind of negative energy that makes a ghost. </p><p></p><p>I see it kind of as an incorporeal undead vaccum. Like a magnet and a bunch of filings. You put the fililngs on a table top and spread them out. This is our wraith. If you have a magnet (our ghost strike weapon) and brush it by very quickly, you will get some filings (damaged wraith). The longer you leave the magnet in range of the filings it gets more (a critical). Then you could stick the magnet in the filings and use a circular motion to pick them up (a rogues sneak attack). </p><p></p><p>Thats the thing about the Rogue's sneak attack. He simply has time. He has more time to line up the shot and hit a vital. With this tool he has more time to stick the thing in the incorporeal undead and move it around some (as there are no vitals), thus draining it of its essesnce (like filings to a magnet) and doing more damage to the undead before it has a chance to react. </p><p></p><p>The limiting factors are the DM's common sense and the fact that for it to be any more than ghost touch certain favorable conditions have to be met. It comes no where close to making a rogue an incorporeal undead slayer, but might give him an edge in the occasional fight with them. This is ok. (well maybe not if you are playing a Ghostwalk campaign but...)</p><p></p><p>Aaron.</p></blockquote><p></p>
[QUOTE="jester47, post: 1799520, member: 2238"] First anyone reading this should go back and see my paragraph in the cited post about the language of this weapon ability. Also also it needs to be pointed out that Ghost Strike only works on Incorporeal undead. Against anything with a body, its a normal + whatever weapon. Also it works like a ghost touch weapon meaning that spirits can weild it. They can disarm an enemy, or sunder the weapon. This is very much a two way street. I do not see the weapon as "revealing" or "creating" vital spots or adding them. I see it as having a property that allows for the disruption of the kind of negative energy that makes a ghost. I see it kind of as an incorporeal undead vaccum. Like a magnet and a bunch of filings. You put the fililngs on a table top and spread them out. This is our wraith. If you have a magnet (our ghost strike weapon) and brush it by very quickly, you will get some filings (damaged wraith). The longer you leave the magnet in range of the filings it gets more (a critical). Then you could stick the magnet in the filings and use a circular motion to pick them up (a rogues sneak attack). Thats the thing about the Rogue's sneak attack. He simply has time. He has more time to line up the shot and hit a vital. With this tool he has more time to stick the thing in the incorporeal undead and move it around some (as there are no vitals), thus draining it of its essesnce (like filings to a magnet) and doing more damage to the undead before it has a chance to react. The limiting factors are the DM's common sense and the fact that for it to be any more than ghost touch certain favorable conditions have to be met. It comes no where close to making a rogue an incorporeal undead slayer, but might give him an edge in the occasional fight with them. This is ok. (well maybe not if you are playing a Ghostwalk campaign but...) Aaron. [/QUOTE]
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Mmmm...Libris Mortis.
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