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Mmmm...Libris Mortis.
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<blockquote data-quote="jester47" data-source="post: 1800961" data-attributes="member: 2238"><p>After reading your post, oh heck yeah.</p><p></p><p></p><p>I totally missed considering these factors...</p><p></p><p>Good point. Ok this is the point where you convinced me and I started thinking about changinf the language to fix this...</p><p></p><p></p><p></p><p>So it seems that the Ghost Strike weapon property should be one where the weapon is a ghost touch weapon that also offers a positive energy burst and we completely cut out the problem of the sneak attack. </p><p></p><p></p><p></p><p>I agree.</p><p></p><p></p><p></p><p>Well you convinced me.</p><p></p><p></p><p></p><p>This does make me ask the question: Is it wise to have a property that is essentially is the combination of two properties? As in the example I suggested above I stated that revising the ghost strike to be a ghost touch with a positive energy burst would make it a property composed of two properties. When it comes to the value of the weapon this could be bad.</p><p></p><p>In this light, I would say that the property should be simply that it does an additional ammount of damage to incorporeal undead. Looking at the properties, perhaps this property should be somthing that can only be added to a ghost touch weapon. Not a positive energy burst as that would be useful against all undead, but a special damage bonus that is only useful against incorporeal undead. I would propose 2d6. So: </p><p></p><p>The ghost strike weapon has the same properties as a ghost touch weapon except that it does an additional 2d6 damage against incorporeal undead. </p><p></p><p>This makes sense. It's simple. Here is how I would back up the numbers: A crit will in most situations get you an extra die but we have a potential for two. Rogues got to apply Sneak Attack damage. After first level this gets to be pretty hefty. So two works there too. Looking at bane weapons (which this almost is but not quite as it does not get an actual + to hit) 2d6 is the norm. So since its bonus is really specific, and it basicly has two properties I would rate this one as a +2. </p><p></p><p></p><p>Wow, you're right. What an interesting trap I have fallen into...</p><p></p><p>Absolutly. I was looking at the rule in a vaccum but forgot to consider how other rules worked with the rules the property was using.</p><p></p><p>Aaron.</p></blockquote><p></p>
[QUOTE="jester47, post: 1800961, member: 2238"] After reading your post, oh heck yeah. I totally missed considering these factors... Good point. Ok this is the point where you convinced me and I started thinking about changinf the language to fix this... So it seems that the Ghost Strike weapon property should be one where the weapon is a ghost touch weapon that also offers a positive energy burst and we completely cut out the problem of the sneak attack. I agree. Well you convinced me. This does make me ask the question: Is it wise to have a property that is essentially is the combination of two properties? As in the example I suggested above I stated that revising the ghost strike to be a ghost touch with a positive energy burst would make it a property composed of two properties. When it comes to the value of the weapon this could be bad. In this light, I would say that the property should be simply that it does an additional ammount of damage to incorporeal undead. Looking at the properties, perhaps this property should be somthing that can only be added to a ghost touch weapon. Not a positive energy burst as that would be useful against all undead, but a special damage bonus that is only useful against incorporeal undead. I would propose 2d6. So: The ghost strike weapon has the same properties as a ghost touch weapon except that it does an additional 2d6 damage against incorporeal undead. This makes sense. It's simple. Here is how I would back up the numbers: A crit will in most situations get you an extra die but we have a potential for two. Rogues got to apply Sneak Attack damage. After first level this gets to be pretty hefty. So two works there too. Looking at bane weapons (which this almost is but not quite as it does not get an actual + to hit) 2d6 is the norm. So since its bonus is really specific, and it basicly has two properties I would rate this one as a +2. Wow, you're right. What an interesting trap I have fallen into... Absolutly. I was looking at the rule in a vaccum but forgot to consider how other rules worked with the rules the property was using. Aaron. [/QUOTE]
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Mmmm...Libris Mortis.
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