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*Pathfinder & Starfinder
MMO grinding and D&D Insider
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<blockquote data-quote="phil500" data-source="post: 4175921" data-attributes="member: 63101"><p>I assume most people on here have at least some experience with MMOs, from a little diablo 2 to 5 capped WoW toons.</p><p></p><p>Grinding has a negative connotation, but I do not think it is entirely negative. </p><p></p><p>One thing is certain: the button mashing action in diablo 2 and the cooldown cycling action of WoW make for repetitive gameplay. So what keeps people interested? Leveling and Looting, that is, grinding.</p><p></p><p>Lets face it: if WoW let people start characters at level 70 and choose their gear from all of the available items the game would have far less than 10 million subscribers. However, no one will be selling DDI items or accounts on ebay. You can just roll a level 30 character, after all.</p><p></p><p>What I am getting at is: should DDI find an OPTIONAL way to tap into this? It certainly seems to keep people hooked and give them a sense of accomplishment.</p><p></p><p>I was pondering how this could be done today. Just like there is a "flag" if a DDI character is illegal, perhaps the software could set up some sort of flag on a character. It could track monsters killed for XP, and have randomized level appropriate loot tables. Characters whose XP and loot all came from this system would have their own sort of flag.</p><p> </p><p>Sure, there is the problem of non-combat xp, or worse yet people setting up encounters just to farm xp and keep the flag.</p><p></p><p>But it still seems like there might be something here. I mean if poor gameplay and grinding keep people playing WoW, couldnt amazing gameplay and standardized XP/loot make DDI incredible?</p><p></p><p>What I am getting at is: people are (rightly or wrongly) proud of their raid loot carrying level 70 WoW characters, but no one brags about loot tweaked level 20 DnD characters.</p></blockquote><p></p>
[QUOTE="phil500, post: 4175921, member: 63101"] I assume most people on here have at least some experience with MMOs, from a little diablo 2 to 5 capped WoW toons. Grinding has a negative connotation, but I do not think it is entirely negative. One thing is certain: the button mashing action in diablo 2 and the cooldown cycling action of WoW make for repetitive gameplay. So what keeps people interested? Leveling and Looting, that is, grinding. Lets face it: if WoW let people start characters at level 70 and choose their gear from all of the available items the game would have far less than 10 million subscribers. However, no one will be selling DDI items or accounts on ebay. You can just roll a level 30 character, after all. What I am getting at is: should DDI find an OPTIONAL way to tap into this? It certainly seems to keep people hooked and give them a sense of accomplishment. I was pondering how this could be done today. Just like there is a "flag" if a DDI character is illegal, perhaps the software could set up some sort of flag on a character. It could track monsters killed for XP, and have randomized level appropriate loot tables. Characters whose XP and loot all came from this system would have their own sort of flag. Sure, there is the problem of non-combat xp, or worse yet people setting up encounters just to farm xp and keep the flag. But it still seems like there might be something here. I mean if poor gameplay and grinding keep people playing WoW, couldnt amazing gameplay and standardized XP/loot make DDI incredible? What I am getting at is: people are (rightly or wrongly) proud of their raid loot carrying level 70 WoW characters, but no one brags about loot tweaked level 20 DnD characters. [/QUOTE]
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