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MMO grinding and D&D Insider
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<blockquote data-quote="ShockMeSane" data-source="post: 4175964" data-attributes="member: 64606"><p>Well, the problem with this is that based on your DM, you might have an extremely hard or easy path to level 30, from encounter difficulties to monty-haul. So unless WotC is willing to license DMs, it's all going to be a bit meaningless insofar as having an uber character to show off. Still, I've had characters I was extremely proud of, and so have the players that I DM for.</p><p></p><p>Also, the other major problem with the comparison between D&D and MMO's is that in an MMO, every player is going through the same exact content each time they level up. So its no wonder the leveling process has to be long and drawn out, and the end game dungeons repeated endlessly to acquire the best loot. In D&D, you can just start a new campaign, and everything is completely different the second time around.</p><p></p><p>I don't say all that to bash MMO's, they definitely have some things to recommend them:</p><p>No one has to be in the mood to be creative, no one has to DM, you can easily play online with friends with a generally non-arbitrary ruleset without DM-fiat, etc.</p><p></p><p>Still, I don't really see where grinding in D&D will appeal to the same MMO crowd.</p></blockquote><p></p>
[QUOTE="ShockMeSane, post: 4175964, member: 64606"] Well, the problem with this is that based on your DM, you might have an extremely hard or easy path to level 30, from encounter difficulties to monty-haul. So unless WotC is willing to license DMs, it's all going to be a bit meaningless insofar as having an uber character to show off. Still, I've had characters I was extremely proud of, and so have the players that I DM for. Also, the other major problem with the comparison between D&D and MMO's is that in an MMO, every player is going through the same exact content each time they level up. So its no wonder the leveling process has to be long and drawn out, and the end game dungeons repeated endlessly to acquire the best loot. In D&D, you can just start a new campaign, and everything is completely different the second time around. I don't say all that to bash MMO's, they definitely have some things to recommend them: No one has to be in the mood to be creative, no one has to DM, you can easily play online with friends with a generally non-arbitrary ruleset without DM-fiat, etc. Still, I don't really see where grinding in D&D will appeal to the same MMO crowd. [/QUOTE]
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