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MMO terms and tabletop, anyone completely ANNOYED by this?
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<blockquote data-quote="Rogue Agent" data-source="post: 6001457" data-attributes="member: 6673496"><p>DPS is the one that drives me nuts: Virtually no RPGs measure things in discrete seconds.</p><p></p><p>With that being said: The key word here is "new". People new to an experience will attempt to find ways to apply the knowledge they've gained from similar experiences. As human beings we're pretty much hardwired to do that.</p><p></p><p>If you want to break them away from those expectations, I would make three recommendations:</p><p></p><p>(1) Talk to them about it. Clear communication should always be your first line of defense.</p><p></p><p>(2) Find a way to incorporate <a href="http://thealexandrian.net/wordpress/15126/roleplaying-games/game-structures" target="_blank">explicit game structures</a> that don't revolve around combat.</p><p></p><p>(3) If all you've played with them is D&D, try playing something else. Something less like the MMOs they've played. I'd recommend <a href="http://technoirrpg.com/" target="_blank">Technoir</a>. The adjective-based resolution system will definitely force them out of their rut and the entire system is designed for easy, no-prep play: So you can play a session of <em>Technoir</em> as a pick-up game and then go back to your D&D game.</p><p></p><p>STGs like <em>Shock: Social Science Fiction</em> and <em>Dread</em> might also be good choices.</p><p></p><p></p><p></p><p>Hmm... Well, it must not bug you that much. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Rogue Agent, post: 6001457, member: 6673496"] DPS is the one that drives me nuts: Virtually no RPGs measure things in discrete seconds. With that being said: The key word here is "new". People new to an experience will attempt to find ways to apply the knowledge they've gained from similar experiences. As human beings we're pretty much hardwired to do that. If you want to break them away from those expectations, I would make three recommendations: (1) Talk to them about it. Clear communication should always be your first line of defense. (2) Find a way to incorporate [url=http://thealexandrian.net/wordpress/15126/roleplaying-games/game-structures]explicit game structures[/url] that don't revolve around combat. (3) If all you've played with them is D&D, try playing something else. Something less like the MMOs they've played. I'd recommend [url=http://technoirrpg.com/]Technoir[/url]. The adjective-based resolution system will definitely force them out of their rut and the entire system is designed for easy, no-prep play: So you can play a session of [i]Technoir[/i] as a pick-up game and then go back to your D&D game. STGs like [i]Shock: Social Science Fiction[/i] and [i]Dread[/i] might also be good choices. Hmm... Well, it must not bug you that much. ;) [/QUOTE]
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