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MMO terms and tabletop, anyone completely ANNOYED by this?
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<blockquote data-quote="Evenglare" data-source="post: 6003238" data-attributes="member: 63245"><p>Hahahaha, about the party wipe thing, I guess I could have said TPK... that seems to be the jargon. Giving this time to stew a couple of days , there are a couple of things that come to mind. First. </p><p></p><p>Toon. I hate that word with all my passion. I hate it in MMO's, and it's a cardinal sin in my book to call the that in tabletop games.</p><p></p><p>Second, it comes to mind that I may not hate the vernacular of MMOs as much as the mentality of approaching encounters.</p><p></p><p> I recently ran an entire dungeon with different ways of completing the encounter making them extremely easy. For instance I had a huge river magically flowing through this dungeon like a wire in mid air. This river had fish and all kinds of things in it. Well the party reached this machine which was generating this magical river and shut it down. In the very next room there were many small wrymlings in a nest crying out , their mother dragon was gone and they were hungry (we had a druid who discerned this). In this room, there were rotting fish on the ground. So when the party approached the dragonling nest they started screeching at the party. So the party starts completely destroying them. </p><p></p><p>Instead of giving them fish to eat. Which I THOUGHT was very blatant when the druid figured this out, but they decided against it. Now you might say, well maybe the party wanted to kill these wyrmlings. (In my world there are no good or evil dragons necessarily... and the party knows this and doesnt care it seems). The thing is I had a dungeon of at least 10 encounters similar to this (infact most every encounter I run has some special element to it) . I like to heavily involve personal stories and characters when planning encounters. There are usually several ways of getting around these things, but it's like the party doesn't even care, they just want to attack everything.</p><p></p><p>And the thing that completely baffles me is that after the session we usually talk about it, and I tell them (or they ask me) stuff like could we have done -specified thing- and made an ally, or gotten around this? I tell them yeah, that's why -specified thing- was there, to provide roleplaying purposes and develop the story in a deeper way. Then they say things like "damnit" and "I should have realized that" , and every week I say the exact same thing " I always put in special elements to the encounter, always". So then they usually leave and the next week rolls around and the exact same thing repeats. Exact. Same. Thing. </p><p></p><p>I know exactly why too, they go home and play diablo and wow, and get in their heads the only way around something is to smash through it. Well, after around 9 or 10 sessions the group fell apart and now im thinking about gearing up for another run at it using either Rise of the Runelords or Dragonlance. It would be a different group , several people have come back to college (where I currently reside, teaching astronomy). </p><p></p><p>So yeah... that post turned out way long than intended. Hopefully this new group will be a bit better, about half the same people will be playing so I'm not expecting much of a difference... we will see.</p></blockquote><p></p>
[QUOTE="Evenglare, post: 6003238, member: 63245"] Hahahaha, about the party wipe thing, I guess I could have said TPK... that seems to be the jargon. Giving this time to stew a couple of days , there are a couple of things that come to mind. First. Toon. I hate that word with all my passion. I hate it in MMO's, and it's a cardinal sin in my book to call the that in tabletop games. Second, it comes to mind that I may not hate the vernacular of MMOs as much as the mentality of approaching encounters. I recently ran an entire dungeon with different ways of completing the encounter making them extremely easy. For instance I had a huge river magically flowing through this dungeon like a wire in mid air. This river had fish and all kinds of things in it. Well the party reached this machine which was generating this magical river and shut it down. In the very next room there were many small wrymlings in a nest crying out , their mother dragon was gone and they were hungry (we had a druid who discerned this). In this room, there were rotting fish on the ground. So when the party approached the dragonling nest they started screeching at the party. So the party starts completely destroying them. Instead of giving them fish to eat. Which I THOUGHT was very blatant when the druid figured this out, but they decided against it. Now you might say, well maybe the party wanted to kill these wyrmlings. (In my world there are no good or evil dragons necessarily... and the party knows this and doesnt care it seems). The thing is I had a dungeon of at least 10 encounters similar to this (infact most every encounter I run has some special element to it) . I like to heavily involve personal stories and characters when planning encounters. There are usually several ways of getting around these things, but it's like the party doesn't even care, they just want to attack everything. And the thing that completely baffles me is that after the session we usually talk about it, and I tell them (or they ask me) stuff like could we have done -specified thing- and made an ally, or gotten around this? I tell them yeah, that's why -specified thing- was there, to provide roleplaying purposes and develop the story in a deeper way. Then they say things like "damnit" and "I should have realized that" , and every week I say the exact same thing " I always put in special elements to the encounter, always". So then they usually leave and the next week rolls around and the exact same thing repeats. Exact. Same. Thing. I know exactly why too, they go home and play diablo and wow, and get in their heads the only way around something is to smash through it. Well, after around 9 or 10 sessions the group fell apart and now im thinking about gearing up for another run at it using either Rise of the Runelords or Dragonlance. It would be a different group , several people have come back to college (where I currently reside, teaching astronomy). So yeah... that post turned out way long than intended. Hopefully this new group will be a bit better, about half the same people will be playing so I'm not expecting much of a difference... we will see. [/QUOTE]
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