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MMO terms and tabletop, anyone completely ANNOYED by this?
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<blockquote data-quote="Neonchameleon" data-source="post: 6004230" data-attributes="member: 87792"><p>What allowed me and encouraged me to demean your entire GMing style was one simple thing. A GM blaming all their players - and not for being jerks.</p><p> </p><p>When there is a problem with the game that isn't down to jerk behaviour, there is one person responsible for the game. That is the DM. And if there is a problem with how the game is playing out that's shared by all the players then the problem is IME invariably in the DM's chair. And yes, I have subjected myself to this scrutiny.</p><p> </p><p>At that point the question is <em>what is going wrong with the DMing</em>? The answer is that for whatever reason the players find it more fun to fight than to take part in "creative" problem solving you appear to want. The cause of this emphatically isn't MMOs - this issue predates MMOs. And it has to be that the players aren't getting an emotional reward out of doing things the way you want them to. Now I might be wrong on the exact problem with the problem solving. They might have stressful jobs and be looking to beat things up to unwind (I know I occasionally have). But either way the problem is one of expectations and rewards, not MMOs.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6004230, member: 87792"] What allowed me and encouraged me to demean your entire GMing style was one simple thing. A GM blaming all their players - and not for being jerks. When there is a problem with the game that isn't down to jerk behaviour, there is one person responsible for the game. That is the DM. And if there is a problem with how the game is playing out that's shared by all the players then the problem is IME invariably in the DM's chair. And yes, I have subjected myself to this scrutiny. At that point the question is [I]what is going wrong with the DMing[/I]? The answer is that for whatever reason the players find it more fun to fight than to take part in "creative" problem solving you appear to want. The cause of this emphatically isn't MMOs - this issue predates MMOs. And it has to be that the players aren't getting an emotional reward out of doing things the way you want them to. Now I might be wrong on the exact problem with the problem solving. They might have stressful jobs and be looking to beat things up to unwind (I know I occasionally have). But either way the problem is one of expectations and rewards, not MMOs. [/QUOTE]
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