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MMO terms and tabletop, anyone completely ANNOYED by this?
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<blockquote data-quote="amerigoV" data-source="post: 6004301"><p>Heh "stupid players." Ain't that the truth! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>And MMO's are not the only conditioning factor. D&D has always had built-in incentives that align with the way people play MMOs. As an example, for those that ran the Return to the Temple of Elemental Evil, if you recall in the hidden part of the Moathouse (in the Obelisk room) there is an arch that if you touch it, it summons a Grell. When someone touched it in my campaign, you could see several players eyes light up. First words out of one of them was "cool, an XP machine!" That player was not into MMOs. Now I have good players, so a subtle hint that the next Grell might be the grandaddy/ halfdragon / half demon Grell got them back on track. </p><p></p><p>D&D has always been about killing critters and taking their stuff. That is exactly what alignment is all about "it detects as Evil!??! Charge!" XP has always been awarded for killing things and taking their stuff. Its always been there.</p><p></p><p>Try playing a different genre for a bit and you will see how much D&D has shaped gamer thinking.</p></blockquote><p></p>
[QUOTE="amerigoV, post: 6004301"] Heh "stupid players." Ain't that the truth! :) And MMO's are not the only conditioning factor. D&D has always had built-in incentives that align with the way people play MMOs. As an example, for those that ran the Return to the Temple of Elemental Evil, if you recall in the hidden part of the Moathouse (in the Obelisk room) there is an arch that if you touch it, it summons a Grell. When someone touched it in my campaign, you could see several players eyes light up. First words out of one of them was "cool, an XP machine!" That player was not into MMOs. Now I have good players, so a subtle hint that the next Grell might be the grandaddy/ halfdragon / half demon Grell got them back on track. D&D has always been about killing critters and taking their stuff. That is exactly what alignment is all about "it detects as Evil!??! Charge!" XP has always been awarded for killing things and taking their stuff. Its always been there. Try playing a different genre for a bit and you will see how much D&D has shaped gamer thinking. [/QUOTE]
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