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MMO terms and tabletop, anyone completely ANNOYED by this?
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<blockquote data-quote="Neonchameleon" data-source="post: 6004412" data-attributes="member: 87792"><p>Ah, this isn't quite true. More accurately, this is one of the many places where 2e missed the <em>point</em> of D&D - and Gygax didn't explain things clearly in the DMG or anywhere else. 3e, of course, kept pretty close to the 2e way - and even managed to make the situation worse by turning XP into a commodity you could spend for gold.</p><p></p><p>In 1e there were two ways of gaining XP. Killing things and taking their stuff. And you gained about 90% of your XP from the 1GP = 1XP rule. This meant that the XP from killing things was effectively consolation prize - smart play revolved round taking stuff and fighting the monsters as little as possible. (This counted double for wandering monsters because wandering monsters did not carry treasure).</p><p> </p><p>2e by default had two basic ways of gaining XP - killing monsters and being a stereotypical member of your class, using your abilities no matter what you used them on. (Which meant fighters gotta fight). It's a much more monster killy game than 1e or even 4e.</p><p> </p><p>3e had XP for overcoming monsters (normally by killing them) and for quests. And made XP a spendable resource (3.5 went one step further due to XP being a river and able to be metagamed).</p><p> </p><p>4e has bigger quest awards, XP for handling challenges through skills rather than combat, and IME a lot of DMs simply ignore XP and level up the PCs periodically - something 3.X's ability to spend XP for items makes imposisble. On the other hand it makes combat a bigger and (IMO) more fun thing than any other edition - swings and roundabouts.</p><p> </p><p>(I'm currently running Caverns of Thracia in 5e - my XP system is simple. Gain a level for going down a level in a safe(ish), sane (for adventurers) and consensual manner.)</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6004412, member: 87792"] Ah, this isn't quite true. More accurately, this is one of the many places where 2e missed the [I]point[/I] of D&D - and Gygax didn't explain things clearly in the DMG or anywhere else. 3e, of course, kept pretty close to the 2e way - and even managed to make the situation worse by turning XP into a commodity you could spend for gold. In 1e there were two ways of gaining XP. Killing things and taking their stuff. And you gained about 90% of your XP from the 1GP = 1XP rule. This meant that the XP from killing things was effectively consolation prize - smart play revolved round taking stuff and fighting the monsters as little as possible. (This counted double for wandering monsters because wandering monsters did not carry treasure). 2e by default had two basic ways of gaining XP - killing monsters and being a stereotypical member of your class, using your abilities no matter what you used them on. (Which meant fighters gotta fight). It's a much more monster killy game than 1e or even 4e. 3e had XP for overcoming monsters (normally by killing them) and for quests. And made XP a spendable resource (3.5 went one step further due to XP being a river and able to be metagamed). 4e has bigger quest awards, XP for handling challenges through skills rather than combat, and IME a lot of DMs simply ignore XP and level up the PCs periodically - something 3.X's ability to spend XP for items makes imposisble. On the other hand it makes combat a bigger and (IMO) more fun thing than any other edition - swings and roundabouts. (I'm currently running Caverns of Thracia in 5e - my XP system is simple. Gain a level for going down a level in a safe(ish), sane (for adventurers) and consensual manner.) [/QUOTE]
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