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MMORPG/MMO games you anticipated, only for it to be canceled or disappointing?
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<blockquote data-quote="Felon" data-source="post: 4605214" data-attributes="member: 8158"><p>Honestly, all MMORPG's are disappointing now. There's zero innovation. So, lemme get this straight: I'm supposed to get all excited about playing in some new MMO with its cool gimmick that's supposed to make it unique from everything else. So, I buy the game, agonize over making good choices as I build a character, log in, and promptly go wandering the landscape engaging in pointless, repetitive melee with an environment stocked with infinitely-respawning mobs. Just pick a mob, run up to it and start hacking. If you'd rather fight a live player, go to the PvP zone and it's much the same, just with weaker consequences and faster rezzing. </p><p></p><p>Forget whether or not that's a role-playing game--that's just a poor excuse for a game, period. And the setting really is rarely invoked in anything more than a superficial way. Fantasy, sci-fi, pulp, or superheroes, it's basically six or a half-dozen. The big gimmick that hooked me into playing means zero.</p><p></p><p>Does the massive-multiplayer element really add anything? It seems that the games are so massive that it's rare for anybody to take notice of anybody else. It's that kind of big-city isolation, where you're isolated even when you're in a crowd. What a waste.</p><p></p><p>I wonder why MMO's play it so safe. Why are there never any big dramatic cutscenes, for instance? Why is it so easy to go through a quest/mission without really having any idea what it was about?</p></blockquote><p></p>
[QUOTE="Felon, post: 4605214, member: 8158"] Honestly, all MMORPG's are disappointing now. There's zero innovation. So, lemme get this straight: I'm supposed to get all excited about playing in some new MMO with its cool gimmick that's supposed to make it unique from everything else. So, I buy the game, agonize over making good choices as I build a character, log in, and promptly go wandering the landscape engaging in pointless, repetitive melee with an environment stocked with infinitely-respawning mobs. Just pick a mob, run up to it and start hacking. If you'd rather fight a live player, go to the PvP zone and it's much the same, just with weaker consequences and faster rezzing. Forget whether or not that's a role-playing game--that's just a poor excuse for a game, period. And the setting really is rarely invoked in anything more than a superficial way. Fantasy, sci-fi, pulp, or superheroes, it's basically six or a half-dozen. The big gimmick that hooked me into playing means zero. Does the massive-multiplayer element really add anything? It seems that the games are so massive that it's rare for anybody to take notice of anybody else. It's that kind of big-city isolation, where you're isolated even when you're in a crowd. What a waste. I wonder why MMO's play it so safe. Why are there never any big dramatic cutscenes, for instance? Why is it so easy to go through a quest/mission without really having any idea what it was about? [/QUOTE]
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MMORPG/MMO games you anticipated, only for it to be canceled or disappointing?
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