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<blockquote data-quote="VariSami" data-source="post: 6040457" data-attributes="member: 6698543"><p>I suppose nijineko is right. Let's see if I can up with a first draft here and now.</p><p></p><p>1. Magic items are ubiquitous. They are spawned by the game. However, more powerful items still remain rare and there are unique items. Potions are a fine example: at least the healing variety is everywhere.</p><p></p><p>2. It is a martial game. The classes are Barbarian, Binder, Warlock, Paladin, Marshall, Dragon Shaman, Ranger, Scout and Rogue. Thus there will not be real spellcasters: Binders have their Vestiges for supernatural abilities and Warlocks use a limited scope of spell-like abilities. Paladins and Rangers use the varieties without spellcasting found in Unearthed Arcana. Prestige Classes can be unlocked via special quests (as in, DM-approved). Races are limited to PHB versions of human, elf and dwarf, as well as orcs from Monster Manual. Half-races do not exist for playable characters.</p><p></p><p>3. NPCs are immortal objects. They cannot be transported. Also, within safe towns players are also impossible to harm. People who attack or kill other players will be marked as PKs (and I will use the idea that you die IRL if you die within the game).</p><p></p><p>4. Combat will be active and according to D&D 3.5 rules. The game is turn-based but with a 6 second timer for each turn. Make use of your time. HP is available information due to a bar that everyone can see (both for hostile targets and allies - you cannot see the hp of players you haven't interacted with).</p><p></p><p>5. Action points from Eberron will be included.</p><p></p><p>Also, I came up with an adventure hook: since players will be unable to log out (as in SAO), there'll be a rumor that jumping off the "end of the world" will wake you up. However, the game world is set to expand continuously. Some interpret this as a battle royale or a grand quest that will bring about the end of the world and release the last man standing.</p></blockquote><p></p>
[QUOTE="VariSami, post: 6040457, member: 6698543"] I suppose nijineko is right. Let's see if I can up with a first draft here and now. 1. Magic items are ubiquitous. They are spawned by the game. However, more powerful items still remain rare and there are unique items. Potions are a fine example: at least the healing variety is everywhere. 2. It is a martial game. The classes are Barbarian, Binder, Warlock, Paladin, Marshall, Dragon Shaman, Ranger, Scout and Rogue. Thus there will not be real spellcasters: Binders have their Vestiges for supernatural abilities and Warlocks use a limited scope of spell-like abilities. Paladins and Rangers use the varieties without spellcasting found in Unearthed Arcana. Prestige Classes can be unlocked via special quests (as in, DM-approved). Races are limited to PHB versions of human, elf and dwarf, as well as orcs from Monster Manual. Half-races do not exist for playable characters. 3. NPCs are immortal objects. They cannot be transported. Also, within safe towns players are also impossible to harm. People who attack or kill other players will be marked as PKs (and I will use the idea that you die IRL if you die within the game). 4. Combat will be active and according to D&D 3.5 rules. The game is turn-based but with a 6 second timer for each turn. Make use of your time. HP is available information due to a bar that everyone can see (both for hostile targets and allies - you cannot see the hp of players you haven't interacted with). 5. Action points from Eberron will be included. Also, I came up with an adventure hook: since players will be unable to log out (as in SAO), there'll be a rumor that jumping off the "end of the world" will wake you up. However, the game world is set to expand continuously. Some interpret this as a battle royale or a grand quest that will bring about the end of the world and release the last man standing. [/QUOTE]
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