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MMORPGs death of RPG
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<blockquote data-quote="Orius" data-source="post: 2173282" data-attributes="member: 8863"><p>BOZ is right. People were predicting CCGs would kill RPGs, and here we are <em>10 years</em> later, most of the CCGs from back then are dead, and I really haven't seen many emerge in the last few years. RPGs, hoever, have pretty much recovered from the slump they experienced in the 90s. I don't know if MMORPGs will replace RPGs anyway.</p><p></p><p>I've tried various free MMORPGs from time to time, and I have to say I've pretty much lost interest in them. They seem to be geared to the truely hardcore addicts that spend their whole lives practically glued to the screen. I can't really live like that, and I can't keep playing the game constantly more than a few hours at the time. I don't know hoe those people can play 12 or more hours straight. But since the addicts are the ones financially supporting the games, the games cater to them. So players have to deal with mind-numbingly boring experience treadmills that are designed to keep the hardcore players entertained. For someone who wants a more casual and fun game experience, they're not going to find it in a MMORPG it seems. And that's not even taking player vs. player situations that pop-up in those games, which is something else that ended up turning me off.</p></blockquote><p></p>
[QUOTE="Orius, post: 2173282, member: 8863"] BOZ is right. People were predicting CCGs would kill RPGs, and here we are [i]10 years[/i] later, most of the CCGs from back then are dead, and I really haven't seen many emerge in the last few years. RPGs, hoever, have pretty much recovered from the slump they experienced in the 90s. I don't know if MMORPGs will replace RPGs anyway. I've tried various free MMORPGs from time to time, and I have to say I've pretty much lost interest in them. They seem to be geared to the truely hardcore addicts that spend their whole lives practically glued to the screen. I can't really live like that, and I can't keep playing the game constantly more than a few hours at the time. I don't know hoe those people can play 12 or more hours straight. But since the addicts are the ones financially supporting the games, the games cater to them. So players have to deal with mind-numbingly boring experience treadmills that are designed to keep the hardcore players entertained. For someone who wants a more casual and fun game experience, they're not going to find it in a MMORPG it seems. And that's not even taking player vs. player situations that pop-up in those games, which is something else that ended up turning me off. [/QUOTE]
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