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MMORPGs death of RPG
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<blockquote data-quote="ThoughtBubble" data-source="post: 2174315" data-attributes="member: 9723"><p>From what I understand, the intial buying price of the game goes into paying for the initial development costs. From there, the monthly fees go into server/bandwith, content upgrades, and user support. </p><p></p><p>So a far more accurate analogy would be to finds something involving rent or maintenence costs and an initial large down payment. Maybe it's more like renting an apartment where you have to pay a starting fee for signing up and security. Or perhaps it's more like purchasing a cell phone plan, where you have to pay all the signup fees, then have to pay a monthly fee (at least there are no hour limits).</p><p></p><p>Not that I have a problem with anyone avoiding MMOs because of monthly fees. It's just that finding an appropriate analogy is intriguing.</p></blockquote><p></p>
[QUOTE="ThoughtBubble, post: 2174315, member: 9723"] From what I understand, the intial buying price of the game goes into paying for the initial development costs. From there, the monthly fees go into server/bandwith, content upgrades, and user support. So a far more accurate analogy would be to finds something involving rent or maintenence costs and an initial large down payment. Maybe it's more like renting an apartment where you have to pay a starting fee for signing up and security. Or perhaps it's more like purchasing a cell phone plan, where you have to pay all the signup fees, then have to pay a monthly fee (at least there are no hour limits). Not that I have a problem with anyone avoiding MMOs because of monthly fees. It's just that finding an appropriate analogy is intriguing. [/QUOTE]
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