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MMORPGs death of RPG
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<blockquote data-quote="Orius" data-source="post: 2174543" data-attributes="member: 8863"><p>I agree completely. I like my hack and slash, but killing scores of brainless computerized monsters, whether graphical or text-based gets boring after a while. In most of the games there really isn't much to do but kill stuff and level. There's the occasional quest, but once you do them, there's nothing to do but kill monsters. I think one thing that keeps me interested is exploring the game worlds, but as big as some of those world can get they're not really about exploration, but about powergaming. It all comes down to getting the most "leet" equipment in the game or maxing out spells or skills. In the end the really powerful character end up being little more than cookie-cutter copies of each other. Often gaining this power can only be achieved by spending real money on donations to the game; I know they have to keep the servers up, but the rewards sort of tip the balance. If you don't pay, you're second-rate and what point is there in playing if you're constanly less powerful than everyone else? The presence of PKing makes it even worse; paying players can easily walk all over those who don't, and that becomes so frustrating that the game isn't at all fun. And I find emotes silly as all hell too.</p><p></p><p></p><p></p><p>That's another aspect of the MMORPGs I can't stand: the horribly screwed up economies. The addicts have so much gold and wealth on their characters that the prices of everything fly through the roof to drain them of cash. And getting money can take a very long time indeed. In fact, the best ways of getting money in those games is usually to kill the most powerful monsters or other players and sell whatever equipment they drop. So the better PKers just get better, while the casual players can't even begin to compete with them. Some of the better games to place some limits on PKing so that very powerful characters can't just simply wipe out weaklings and that's good, but there are also those player who know the game inside out, and know how to min-max characters into perfect killing machines.</p></blockquote><p></p>
[QUOTE="Orius, post: 2174543, member: 8863"] I agree completely. I like my hack and slash, but killing scores of brainless computerized monsters, whether graphical or text-based gets boring after a while. In most of the games there really isn't much to do but kill stuff and level. There's the occasional quest, but once you do them, there's nothing to do but kill monsters. I think one thing that keeps me interested is exploring the game worlds, but as big as some of those world can get they're not really about exploration, but about powergaming. It all comes down to getting the most "leet" equipment in the game or maxing out spells or skills. In the end the really powerful character end up being little more than cookie-cutter copies of each other. Often gaining this power can only be achieved by spending real money on donations to the game; I know they have to keep the servers up, but the rewards sort of tip the balance. If you don't pay, you're second-rate and what point is there in playing if you're constanly less powerful than everyone else? The presence of PKing makes it even worse; paying players can easily walk all over those who don't, and that becomes so frustrating that the game isn't at all fun. And I find emotes silly as all hell too. That's another aspect of the MMORPGs I can't stand: the horribly screwed up economies. The addicts have so much gold and wealth on their characters that the prices of everything fly through the roof to drain them of cash. And getting money can take a very long time indeed. In fact, the best ways of getting money in those games is usually to kill the most powerful monsters or other players and sell whatever equipment they drop. So the better PKers just get better, while the casual players can't even begin to compete with them. Some of the better games to place some limits on PKing so that very powerful characters can't just simply wipe out weaklings and that's good, but there are also those player who know the game inside out, and know how to min-max characters into perfect killing machines. [/QUOTE]
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