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MMOTRPG - Can it be done better?
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<blockquote data-quote="Leatherhead" data-source="post: 6773852" data-attributes="member: 53176"><p>I feel that we should define what the heck an MMO is first.</p><p></p><p>Seeing as how I don't believe Dragon's Dogma should count as one. You don't get to directly interact with any other players ever. The entire game, even the events, are just single player experiences. Yeah, you can download stuff other people make, but you could do that with Skyrim and it still wouldn't count as a multiplayer game. (unless you download the multiplayer mod, which is the exception that proves the rule)</p><p></p><p>But to discuss the point of the thread: For a sense of connection all you need is a virtual economy where players can trade resources. Beyond the obvious magic item black market, there is also the possibility of events effecting the normal markets. An iron shortage triggered by some group of baddies could have wide reaching effects. Such as driving up the costs of equipment, creating higher demand for caravan guards or miners, and weakening the existing standing armies, militia, or guard forces which allows for more attacks from opposing groups. Having different adventuring groups influence, react to, or even cause these events adds the majority of that "mmo feel", without needing massive amounts of simultaneous players at the same time.</p><p></p><p>Of course, if you do go that route eventually PvP is going to happen, and then you are going to need a bigger table.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 6773852, member: 53176"] I feel that we should define what the heck an MMO is first. Seeing as how I don't believe Dragon's Dogma should count as one. You don't get to directly interact with any other players ever. The entire game, even the events, are just single player experiences. Yeah, you can download stuff other people make, but you could do that with Skyrim and it still wouldn't count as a multiplayer game. (unless you download the multiplayer mod, which is the exception that proves the rule) But to discuss the point of the thread: For a sense of connection all you need is a virtual economy where players can trade resources. Beyond the obvious magic item black market, there is also the possibility of events effecting the normal markets. An iron shortage triggered by some group of baddies could have wide reaching effects. Such as driving up the costs of equipment, creating higher demand for caravan guards or miners, and weakening the existing standing armies, militia, or guard forces which allows for more attacks from opposing groups. Having different adventuring groups influence, react to, or even cause these events adds the majority of that "mmo feel", without needing massive amounts of simultaneous players at the same time. Of course, if you do go that route eventually PvP is going to happen, and then you are going to need a bigger table. [/QUOTE]
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