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MMOTRPG - Can it be done better?
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<blockquote data-quote="kalil" data-source="post: 6784347" data-attributes="member: 6796368"><p>1) Well, in MMO's you only level in the beginning. The majority of the time you spend in the game is spent at max level where gear is your only way of progress.</p><p>2) I was thinking more about the dungeons being detailed in the rules. Here are the rules for your RPG and here are the ten defined dungeons and their associated "drops". It doesn't hold up to story-scrutiny, but then again neither does a lot of other MMO concepts.</p><p>3) Example: The rules could state that when the PC's defeat the end boss of a specific dungeon this has a political influence that sprouts a rebellion ending with the King fleeing into exile. Which in turns makes two new "dungeons" available. Or somesuch.</p><p>4) It is one mechanic you could emulate. One that brings more of the "real time" aspect of combat to the table I guess. Actual real time would be even more interesting ofc...</p><p>5) Transforming it for sure, enhancing is a subjective term. If you want the normal holy trinity of MMO's you do need some form of aggro control however. D&D 4e tried but ultimately wasn't very successful in implementing a "aggro similar" system in a TTRPG.</p></blockquote><p></p>
[QUOTE="kalil, post: 6784347, member: 6796368"] 1) Well, in MMO's you only level in the beginning. The majority of the time you spend in the game is spent at max level where gear is your only way of progress. 2) I was thinking more about the dungeons being detailed in the rules. Here are the rules for your RPG and here are the ten defined dungeons and their associated "drops". It doesn't hold up to story-scrutiny, but then again neither does a lot of other MMO concepts. 3) Example: The rules could state that when the PC's defeat the end boss of a specific dungeon this has a political influence that sprouts a rebellion ending with the King fleeing into exile. Which in turns makes two new "dungeons" available. Or somesuch. 4) It is one mechanic you could emulate. One that brings more of the "real time" aspect of combat to the table I guess. Actual real time would be even more interesting ofc... 5) Transforming it for sure, enhancing is a subjective term. If you want the normal holy trinity of MMO's you do need some form of aggro control however. D&D 4e tried but ultimately wasn't very successful in implementing a "aggro similar" system in a TTRPG. [/QUOTE]
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