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MMV love from a MMIV hater
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<blockquote data-quote="Shade" data-source="post: 3660775" data-attributes="member: 287"><p>I found MMIV largely uninspiring. Most of the monsters were either bland (blood hulk), unnecessary retreads (another flying snake, another bunch of barely-variant spiders, another goblinoid that fills the same niche as others), or unnecessary (inferno spider could just as easily have been a spider with the fire element template applied).</p><p></p><p>The monsters with class levels really killed the book for me. This time around, only a few are simply monsters with class levels. Most are variants, which count as a new creature in my book. For instance, if MMV had included gnolls, they'd probably have given us maybe a witch doctor, a flind, a ghuuna, and a shoosuva, all still modified gnolls but rich with history. Compare to the MMIV's githyanki which weren't even psionic. <sigh></p><p></p><p>MMIV also focused on simplifying the creatures so much that many became one-trick ponies. The deathdrinker demon, for example, relies heavily on its quickended greater teleport (which isn't even legal with the feat...you can't quicken a 7th-level spell with Quicken Spell-Like Ability).</p><p></p><p>And then there were the dragonspawn. Page after page after page after page of dragonspawn.</p><p></p><p>MMIV also broke very little ground. It basically proudly waved the "we're here to be simpler" flag. MMV has some really groundbreaking stuff, like the Thoon constructs' abilities to alter their abilities, the spirrax and some others' altering their entire focus once an amount of damage has been sustained, and so forth.</p><p></p><p>MMIV did have some winners (the balhannoth, lodestone marauder, zern), but they were few and far between. MMV appears to be the opposite.</p><p></p><p>MMV is more inspiring, the monsters more complex, and more innovative. It also has a better spread of CRs and monster types.</p></blockquote><p></p>
[QUOTE="Shade, post: 3660775, member: 287"] I found MMIV largely uninspiring. Most of the monsters were either bland (blood hulk), unnecessary retreads (another flying snake, another bunch of barely-variant spiders, another goblinoid that fills the same niche as others), or unnecessary (inferno spider could just as easily have been a spider with the fire element template applied). The monsters with class levels really killed the book for me. This time around, only a few are simply monsters with class levels. Most are variants, which count as a new creature in my book. For instance, if MMV had included gnolls, they'd probably have given us maybe a witch doctor, a flind, a ghuuna, and a shoosuva, all still modified gnolls but rich with history. Compare to the MMIV's githyanki which weren't even psionic. <sigh> MMIV also focused on simplifying the creatures so much that many became one-trick ponies. The deathdrinker demon, for example, relies heavily on its quickended greater teleport (which isn't even legal with the feat...you can't quicken a 7th-level spell with Quicken Spell-Like Ability). And then there were the dragonspawn. Page after page after page after page of dragonspawn. MMIV also broke very little ground. It basically proudly waved the "we're here to be simpler" flag. MMV has some really groundbreaking stuff, like the Thoon constructs' abilities to alter their abilities, the spirrax and some others' altering their entire focus once an amount of damage has been sustained, and so forth. MMIV did have some winners (the balhannoth, lodestone marauder, zern), but they were few and far between. MMV appears to be the opposite. MMV is more inspiring, the monsters more complex, and more innovative. It also has a better spread of CRs and monster types. [/QUOTE]
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