Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
[MnM]Awakenings(OOC)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Velmont" data-source="post: 1209297" data-attributes="member: 13739"><p><strong><span style="font-size: 15px">Samir Maghreb</span></strong></p><p>Nationality: Israel</p><p>Known Language: French, Englidh, Hebrew</p><p></p><p><u><strong>Background:</strong></u></p><p>Born in Israel, Samir have lived in a palestinian ghetto near a Isrealite colony. His father was working, trying to win enough to allow his wife and five children to survive. They were eating barely enough. Samir grow in the streets of the ghetto, as many kids, as there was no schools for them. He had to steal to have enough foods and to pay the taxes claimed by the stronger kids.</p><p></p><p>But his life changed when the bomb explode. The panic had taken over the ghetto, the israelite army would soon march on the ghetto to supress the riot which was starting, to make prisoners and to have a revenge over their fallen friends. Samir's father, being more reasonnable than most, gather fastly his family and flee in the desert. The family successfully reach the Palestinian territory, but not without falling first on an ambush. Samir's brother was hurt, he sister was capture and his mother killed.</p><p></p><p>As only the three men of the family survived the trip, they join the Palestinian troops, so they would be able to avenge the death of the mother and maybe free the sister. They would have food too. He was train as an ammo carrier, as at his young age he couldn't be a good figther. They teach each some basic of war, but mainly to stay out of trouble during combat. He trained for months before he was send to his first mission, and most of the time, he was taken out of combat when possible. The war was raging for more than three years when he was sent to a mission to demoralize the enemy. It was at that moment the first sign of the plague was shown in the camp. As he left soon, he was lucky not to be infected. They sucessfully sabotaged a clothing factory for militaries and when they came back, they were told to stay away from the camp and wait orders, and so the small group hide into some cavern, waiting the orders.</p><p></p><p>Isolated from the world, except by a radio, they lost contact with the camp in the first week. They had to do some skirmishing to be able to survive a long time, as They didn't received any new order during that times. Two men left to got news during that month, but they never came back. After some times, the travellers were more rare and there was no more food left, so they start to travel back to the camps to found an american expedition. They were all stunned by the news of the plague, that it had killed so many people in a so small amount of time. Samir learned that his father and brother was killed by the plague.</p><p></p><p>Samir left the camp and tried to go back in Israel territory to find his sister. By some mircale, after a year of search, he finally found her. She was isolated in a prison which didn't contract the plague and even if most of the prisoners had died from the food shortage, some had survived and she was of them. They both lived on scavenging during a whole year when the american came back in Israel. They were taking everyone to America for some vaccination. After that, they were intergrated to the new city called Hope. Her sister was placed on a farm, as an helper. Too young to start to work,Samir was place in a school. He was learning some technical knowledge, aminly about farming technology, and so he was able to work at part time at the same farm than his sister, and so he was able to maintain a contact with her. He was an helper, at first carrying objects and taking care of the basic needs, then, with his formation, repairing and maintaining the technological equipement.</p><p></p><p>Four years has passed, the farm have grown much, tripling their size, making ten times more food than in the first years, and they were planing to do more with the new installations financed by the Fed-Com. Samir was progressing and had almost finish his formation in agricultural technology when one day, a military group arrived at the farm and ask Samir and his sister to follow them. They were sent to the city where some of their blood was taken. His sister was released after some days, but he had to stay longuer. Two day after that, he was taken to a chamber where was his new cryogenic bed. </p><p></p><p><u><strong>Description & Personnality:</strong></u></p><p>Samir come from the middle-east and have most of the common traits of that region. He is a bit smaller than the average, as he didn't had enough food in his youth, but his months of training and war put in in a pretty good shape.</p><p></p><p>Having suffered from war, having lost almost all his family, he is tired to fight. He want to leave peacefully. At the same time, he would be ready to take back the weapons if the life of his sister and his friends were in danger. Having followed order all his life, he is not a really good leader and prefer to follow someone which have gain his trust. He is a loyal guy and would not betray anyone, as he have learn from the war, the most precious thing you have in the world, his your teammate.</p><p></p><p><u><strong>Powers:</strong></u></p><p>An electrical field is glowing in permanence around him. Anything that he touch can be damage by it. Any electrical object can suffer an overload as long as he touch it. While overloading, the object is innefective. If he touch a person, he may be stun as the electricity will overload his neural system. Finally, the little control he have over the field allow him to expand it to an area around him for a brief moment, possibly harming everyone around him.</p><p></p><p><u><strong>Possible Stats:</strong></u></p><p><strong><span style="font-size: 15px">00674</span></strong> PL 6</p><p><strong><u>Abilities: 18PP</u></strong></p><p>STR 13</p><p>DEX 15</p><p>CON 14</p><p>INT 14</p><p>WIS 12</p><p>CHA 10</p><p> </p><p><strong><u>Saves:</u></strong></p><p>Damage: +2</p><p>Fort: +4 (Great Fortitude)</p><p>Ref: +2 </p><p>Will: +1</p><p></p><p><strong><u>Combat: 12PP</u></strong></p><p>Base Attack: +2</p><p>-Melee: +3</p><p>-Range: +4</p><p>Base Defence: +3</p><p> </p><p><strong><u>Feats: 12PP</u></strong></p><p>Dodge, Endurance, Great Fortitude, Immunity: Electricity, Improved Initiative, Point Blank Shot, Rapid Strike</p><p> </p><p><strong><u>Powers: 32PP</u></strong></p><p>Energy Blast: Electricity +6[Extra: Area; Flaw: Personal, Full Effect; Stunt: Dual Damage; 1pp; 8pp]</p><p>Energy Field: Electricity +6[2pp; 12pp]</p><p>Neutralize +6[Extra: Nullification Flaw: Touch, Limited - Electrical Device only; 1pp; 6pp]</p><p>Stun +6[Flaw: Touch; 1pp; 6pp]</p><p> </p><p><strong><u>Skills: 14PP</u></strong></p><p>Bluff 3 (3)</p><p>Computer 3 (1)</p><p>Craft: Electronics 3 (1)</p><p>Craft: Mechanics 5 (3)</p><p>Hide 5 (3)</p><p>Medecine 3 (1)</p><p>Move Silently 5 (3)</p><p>Language N/A (2)</p><p>Profession: Farming 3 (2)</p><p>Repair 7 (5)</p><p>Sleight of Hand 6 (3)</p><p>Survival 2 (1)</p></blockquote><p></p>
[QUOTE="Velmont, post: 1209297, member: 13739"] [b][size=4]Samir Maghreb[/size][/b] Nationality: Israel Known Language: French, Englidh, Hebrew [U][B]Background:[/B][/U] Born in Israel, Samir have lived in a palestinian ghetto near a Isrealite colony. His father was working, trying to win enough to allow his wife and five children to survive. They were eating barely enough. Samir grow in the streets of the ghetto, as many kids, as there was no schools for them. He had to steal to have enough foods and to pay the taxes claimed by the stronger kids. But his life changed when the bomb explode. The panic had taken over the ghetto, the israelite army would soon march on the ghetto to supress the riot which was starting, to make prisoners and to have a revenge over their fallen friends. Samir's father, being more reasonnable than most, gather fastly his family and flee in the desert. The family successfully reach the Palestinian territory, but not without falling first on an ambush. Samir's brother was hurt, he sister was capture and his mother killed. As only the three men of the family survived the trip, they join the Palestinian troops, so they would be able to avenge the death of the mother and maybe free the sister. They would have food too. He was train as an ammo carrier, as at his young age he couldn't be a good figther. They teach each some basic of war, but mainly to stay out of trouble during combat. He trained for months before he was send to his first mission, and most of the time, he was taken out of combat when possible. The war was raging for more than three years when he was sent to a mission to demoralize the enemy. It was at that moment the first sign of the plague was shown in the camp. As he left soon, he was lucky not to be infected. They sucessfully sabotaged a clothing factory for militaries and when they came back, they were told to stay away from the camp and wait orders, and so the small group hide into some cavern, waiting the orders. Isolated from the world, except by a radio, they lost contact with the camp in the first week. They had to do some skirmishing to be able to survive a long time, as They didn't received any new order during that times. Two men left to got news during that month, but they never came back. After some times, the travellers were more rare and there was no more food left, so they start to travel back to the camps to found an american expedition. They were all stunned by the news of the plague, that it had killed so many people in a so small amount of time. Samir learned that his father and brother was killed by the plague. Samir left the camp and tried to go back in Israel territory to find his sister. By some mircale, after a year of search, he finally found her. She was isolated in a prison which didn't contract the plague and even if most of the prisoners had died from the food shortage, some had survived and she was of them. They both lived on scavenging during a whole year when the american came back in Israel. They were taking everyone to America for some vaccination. After that, they were intergrated to the new city called Hope. Her sister was placed on a farm, as an helper. Too young to start to work,Samir was place in a school. He was learning some technical knowledge, aminly about farming technology, and so he was able to work at part time at the same farm than his sister, and so he was able to maintain a contact with her. He was an helper, at first carrying objects and taking care of the basic needs, then, with his formation, repairing and maintaining the technological equipement. Four years has passed, the farm have grown much, tripling their size, making ten times more food than in the first years, and they were planing to do more with the new installations financed by the Fed-Com. Samir was progressing and had almost finish his formation in agricultural technology when one day, a military group arrived at the farm and ask Samir and his sister to follow them. They were sent to the city where some of their blood was taken. His sister was released after some days, but he had to stay longuer. Two day after that, he was taken to a chamber where was his new cryogenic bed. [U][B]Description & Personnality:[/B][/U] Samir come from the middle-east and have most of the common traits of that region. He is a bit smaller than the average, as he didn't had enough food in his youth, but his months of training and war put in in a pretty good shape. Having suffered from war, having lost almost all his family, he is tired to fight. He want to leave peacefully. At the same time, he would be ready to take back the weapons if the life of his sister and his friends were in danger. Having followed order all his life, he is not a really good leader and prefer to follow someone which have gain his trust. He is a loyal guy and would not betray anyone, as he have learn from the war, the most precious thing you have in the world, his your teammate. [U][B]Powers:[/B][/U] An electrical field is glowing in permanence around him. Anything that he touch can be damage by it. Any electrical object can suffer an overload as long as he touch it. While overloading, the object is innefective. If he touch a person, he may be stun as the electricity will overload his neural system. Finally, the little control he have over the field allow him to expand it to an area around him for a brief moment, possibly harming everyone around him. [U][B]Possible Stats:[/B][/U] [b][size=4]00674[/size][/b] PL 6 [b][u]Abilities: 18PP[/u][/b] STR 13 DEX 15 CON 14 INT 14 WIS 12 CHA 10 [b][u]Saves:[/u][/b] Damage: +2 Fort: +4 (Great Fortitude) Ref: +2 Will: +1 [b][u]Combat: 12PP[/u][/b] Base Attack: +2 -Melee: +3 -Range: +4 Base Defence: +3 [b][u]Feats: 12PP[/u][/b] Dodge, Endurance, Great Fortitude, Immunity: Electricity, Improved Initiative, Point Blank Shot, Rapid Strike [b][u]Powers: 32PP[/u][/b] Energy Blast: Electricity +6[Extra: Area; Flaw: Personal, Full Effect; Stunt: Dual Damage; 1pp; 8pp] Energy Field: Electricity +6[2pp; 12pp] Neutralize +6[Extra: Nullification Flaw: Touch, Limited - Electrical Device only; 1pp; 6pp] Stun +6[Flaw: Touch; 1pp; 6pp] [b][u]Skills: 14PP[/u][/b] Bluff 3 (3) Computer 3 (1) Craft: Electronics 3 (1) Craft: Mechanics 5 (3) Hide 5 (3) Medecine 3 (1) Move Silently 5 (3) Language N/A (2) Profession: Farming 3 (2) Repair 7 (5) Sleight of Hand 6 (3) Survival 2 (1) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
[MnM]Awakenings(OOC)
Top