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[MnM]Awakenings(OOC)
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<blockquote data-quote="Corinthi" data-source="post: 1210644" data-attributes="member: 8272"><p><strong><span style="font-size: 15px">Demetrius Walker aka 00514</span></strong> PL 6</p><p><strong><u>Abilities: 18PP</u></strong></p><p>STR 10 </p><p>DEX 14 +2</p><p>CON 12 +1</p><p>INT 12 +1</p><p>WIS 16 +3</p><p>CHA 14 +2</p><p> </p><p></p><p><strong><u>Combat & Saves: 11PP</u></strong></p><p>Base Attack: +1</p><p>Defense: 16 (14 Base + 2 Dex)</p><p>Damage: +1</p><p>Fort: +1</p><p>Ref: +2</p><p>Will: +9</p><p> </p><p><strong><u>Feats: 10PP</u></strong></p><p>Assessment, Detect Minds, Penetrating Vision (Not Vs. Fabric), Psychic Awareness, True Sight</p><p> </p><p><strong><u>Powers: 36PP</u></strong></p><p>Mental Blast +6 [Flaw: Obvious-Eyes glow <span style="color: yellow">bright yellow</span> while using powers; 2pp; 12pp]</p><p>Telepathy +6 [Flaw: Obvious-Eyes glow <span style="color: yellow">bright yellow</span> while using powers; 1pp; 6pp]</p><p>Super-Wisdom +6 [3pp; 18pp]</p><p></p><p> </p><p><strong><u>Skills: 15PP</u></strong></p><p>Climb: +5 (5)</p><p>Hide: +7 (5)</p><p>Move Silently: +7 (5)</p><p>Sense Motive: +14 (5)</p><p>Spot: +14 (5)</p><p>Survival: +14 (5)</p><p></p><p></p><p>Notes: </p><p>All of his feats are side effects of his mental powers, including the Penetrating Vision. I'm using that to represent short range Clairvoyance, and picked 'Cloth' as the common blocking substance because of a mental block preventing him from using his vision for certain 'lewd' reasons. </p><p></p><p>The Obvious Flaw on the powers is basically me just buying off the 'Subtle' advantage mental powers are built with. I picture his eyes glowing a bright yellow, with trails of yellow energy trailing out the corners of his eyes. </p><p></p><p>The Stats and Skills just seemed appropriate for the character I envisioned. Very little in the way of 'formal' learning, but decent survival type skills. </p><p></p><p>The Mental Blast is all stun and isn't a hard assault, but rather, a stimulus of the brain's sleep centers. The PL8 Character was going to have Psychic Sedation for Mind Blast and Group Link for the Telepathy, but I just couldn't afford to go that route at PL6.</p><p></p><p>Now, in my eyes this character has the potential to be fun and viable, but I'm concerned as to his effectiveness in a 'gritty' campaign. He doesn't have any really useful defensive abilities, and I don't know how much of an issue that'll be. Sure, a soldier would have trouble making a Mind Blast Save, but his buddy would blow Demetrius into the afterlife.</p></blockquote><p></p>
[QUOTE="Corinthi, post: 1210644, member: 8272"] [b][size=4]Demetrius Walker aka 00514[/size][/b] PL 6 [b][u]Abilities: 18PP[/u][/b] STR 10 DEX 14 +2 CON 12 +1 INT 12 +1 WIS 16 +3 CHA 14 +2 [b][u]Combat & Saves: 11PP[/u][/b] Base Attack: +1 Defense: 16 (14 Base + 2 Dex) Damage: +1 Fort: +1 Ref: +2 Will: +9 [b][u]Feats: 10PP[/u][/b] Assessment, Detect Minds, Penetrating Vision (Not Vs. Fabric), Psychic Awareness, True Sight [b][u]Powers: 36PP[/u][/b] Mental Blast +6 [Flaw: Obvious-Eyes glow [color=yellow]bright yellow[/color] while using powers; 2pp; 12pp] Telepathy +6 [Flaw: Obvious-Eyes glow [color=yellow]bright yellow[/color] while using powers; 1pp; 6pp] Super-Wisdom +6 [3pp; 18pp] [b][u]Skills: 15PP[/u][/b] Climb: +5 (5) Hide: +7 (5) Move Silently: +7 (5) Sense Motive: +14 (5) Spot: +14 (5) Survival: +14 (5) Notes: All of his feats are side effects of his mental powers, including the Penetrating Vision. I'm using that to represent short range Clairvoyance, and picked 'Cloth' as the common blocking substance because of a mental block preventing him from using his vision for certain 'lewd' reasons. The Obvious Flaw on the powers is basically me just buying off the 'Subtle' advantage mental powers are built with. I picture his eyes glowing a bright yellow, with trails of yellow energy trailing out the corners of his eyes. The Stats and Skills just seemed appropriate for the character I envisioned. Very little in the way of 'formal' learning, but decent survival type skills. The Mental Blast is all stun and isn't a hard assault, but rather, a stimulus of the brain's sleep centers. The PL8 Character was going to have Psychic Sedation for Mind Blast and Group Link for the Telepathy, but I just couldn't afford to go that route at PL6. Now, in my eyes this character has the potential to be fun and viable, but I'm concerned as to his effectiveness in a 'gritty' campaign. He doesn't have any really useful defensive abilities, and I don't know how much of an issue that'll be. Sure, a soldier would have trouble making a Mind Blast Save, but his buddy would blow Demetrius into the afterlife. [/QUOTE]
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